Kabam - let's just call it a day and revert this horrific war implementation.
roastedbagel
Member Posts: 350 ★★★
It's seriously botched.
The maps are ridiculously confusing, takes quadruple the effort to get to the end, and made the nodes themselves insanely easy.
What were you guys really going for? Are you looking into the feedback at all? I know it's "early" but the universal sentiment thus far is utterly distaste and disgust. It's causing many alliances to rethink running war at all going forward.
I think you guys genuinely tried to revitalize it but it's proving to be a massive failure. I think a big reason for a lot of the frustration is the player base being left in the dark about what problem are you guys trying to solve?
At the end of the day we log in throughout the day because we enjoy playing this game, except this new war just isn't fun. Nobody wants to even play it and it hasn't even been 24 hours. That's a really concerning red flag.
PS: if not for nothing, do the right thing and refund us the resources spent on the scout masteries. At least acknowledge it for goodness sake.
The maps are ridiculously confusing, takes quadruple the effort to get to the end, and made the nodes themselves insanely easy.
What were you guys really going for? Are you looking into the feedback at all? I know it's "early" but the universal sentiment thus far is utterly distaste and disgust. It's causing many alliances to rethink running war at all going forward.
I think you guys genuinely tried to revitalize it but it's proving to be a massive failure. I think a big reason for a lot of the frustration is the player base being left in the dark about what problem are you guys trying to solve?
At the end of the day we log in throughout the day because we enjoy playing this game, except this new war just isn't fun. Nobody wants to even play it and it hasn't even been 24 hours. That's a really concerning red flag.
PS: if not for nothing, do the right thing and refund us the resources spent on the scout masteries. At least acknowledge it for goodness sake.
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Comments
Just make the nodes harder (or more interesting, totally okay with class specific nodes or bane or whatever), and it's definitely better than the previous iteration.
I know forums are a place to vent, but lets not exaggerate too much here. The current AW isn't even over yet, and the map only came out today.
I play AW tier 4, im not sure the rewards are worth moving 19 spaces on a empty map.
The nodes aren't a problem so far it's the design and the energy costs to traverse the map. Once you start playing the map you'll realize how absurd the costs are.
I am still not at a mini boss and have been checking in every hour or so just to move and have only fought a few people so far and it'll take me hours just to get to the mini boss and hours after to get to the boss.
This map is terribly designed, it's to big, to spread out and the energy costs are to high for the same crappy rewards.
Now you have to Play for the whole Day and not just 2 Loggins and its done.
I Think thats what they intended.
If you don't like it, just DON'T DO IT.
Damn it we are 2mil and got paired with 5 mil. We are getting reked now
They will complain that if they "DON'T DO IT", then they would fall behind.
If there was a flow chart, then you will find that all paths lead to complain.
I'll say that the war map sucks. It's confusing to start and I get that with time it will become easier to decipher, but it's like they threw 6 different mini maps and shat on a screen. It's really unpolished. Not a fan of teleports but whatever, it doesn't feel like a team game as it did before.
Kabam, if any of you are reading this, slow down. I think you are all super smart and doing a great job, but you need to stop rushing into things that drastically change how the game is played. Your beta testers need to be more like Brian Hoyer and not the Joe Montana's that you all are. I know you got some fancy new program for this, but you're over complicating it. K.I.S.S.
Alliances come in all shapes and sizes and although I will admit the new nodes feel easier this map now requires a stronger bg all around. You need 5 boss killers per bg and have to make sure your weakest can at least clear an entire path. With the old map you needed 3 killers and then you could in part fill in the blanks
And as far as the mini bosses and no defender kills go, you guys know why they did this. They want people to spend, period. If you worked for Kabam and profited off of players, wouldnt you design AW for the spenders? It just means more money for you, come on guys dont be silly.
Are you playing the new map? Because in you comment you said (But now i'm hearing that it's taking 19 hours to finish two paths. ) So this is kinda of saying you're not playing it. Can't really complain if you're not playing. That's like not voting but complaining about the results. Just saying try it out before you judge. Plus some of the new nodes are pretty cool gives so a lot of diversity in picking defensive champs.
You're adorable. It's called being in numerous groups that represents hundreds of alliances. Everyone is saying the same thing.
None boss nodes are a bit easy though.
You've memorized all the nodes and how they change according to the tier? There are easy nodes for sure, but 5 mini bosses will likely require more item usage.
Exactly. I see no problem with it.