**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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How the items inventory should be rearranged
Hammerbro_64
Posts: 7,463 ★★★★★
It’s a mess, and assumedly not that hard to fix, so let’s fix it! The general thought process is to group things of the same category (heals, boosts, sigs and AG) together, and in an order that is practical for reasons people get on the items screen.
From the top: EQ items/currency
AG
Sig Stones
Rankup gems
Single quest pots/revs
Team quest pots/revs
Single Alliance pots/revs
Team Alliance pots/revs
Incursions pots/revs
Energy refills
Mastery cores
Champion boosts
Attack boosts
Health boosts
XP boosts
Power boosts
Special attack boosts
AW boosts
Random items like duel credits, name change token, and Modok lab dice
Arena boosts all the way at the bottom
Alternatively, it could work if the energy/mastery/random stuff was put right before the heals. Would also love it if the boosts screen in quests would have the basic champion/attack/health boosts at the top, not making me scroll through my 50 different special attack boosts.
From the top: EQ items/currency
AG
Sig Stones
Rankup gems
Single quest pots/revs
Team quest pots/revs
Single Alliance pots/revs
Team Alliance pots/revs
Incursions pots/revs
Energy refills
Mastery cores
Champion boosts
Attack boosts
Health boosts
XP boosts
Power boosts
Special attack boosts
AW boosts
Random items like duel credits, name change token, and Modok lab dice
Arena boosts all the way at the bottom
Alternatively, it could work if the energy/mastery/random stuff was put right before the heals. Would also love it if the boosts screen in quests would have the basic champion/attack/health boosts at the top, not making me scroll through my 50 different special attack boosts.
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