Match Replay for debugging
Gregor
Member Posts: 25 ★
It's widely available in games to just be able to save a match replay for entertainment pourposes, but it also is of big help to debugging. I've tried recording my gameplay in order to file a bug report and that works really well with predictable bugs, the ones like double swipe back, that you can recreate every other match. But still, it's a pain for me to press record before every match and having to delete it after for space issues.
So my suggestion is to make the replay available only for the duration of that match. As the fight ends you'll be prompted with the "Victory" screen and there would be a button there for saving the replay if you wish so.
I'm not a developer, but I can point out the major flaw of this suggestion:
Capturing and storing video even temporarily may cause some players to lag due to device restrictions.
But there are also workarounds:
Imagine If you could have all that data available, the piece of cake it would be to recreate and pinpoint the major causes of the bugs we see now and then. Instead of one lucky recording of a bug, you have solid info from about 50 or more people with the same issue.
That could be potentially better if you include a "Submit bug report" along with the saving option, enabling the user to fill a form explaining what's the bug and when it occured and pressing "SEND" so you should just collect this input, video/recording and user's info (User was playing AQ Map 5, Ultron vs Mini-boss 1 Cable, device iPhone 7, iOS version, ...) and mail it along.
The community would be working in your favor to help you guys exterminate all of these nasty little bugs.
So my suggestion is to make the replay available only for the duration of that match. As the fight ends you'll be prompted with the "Victory" screen and there would be a button there for saving the replay if you wish so.
I'm not a developer, but I can point out the major flaw of this suggestion:
Capturing and storing video even temporarily may cause some players to lag due to device restrictions.
But there are also workarounds:
- Add option to main menu for desabling this function permanently, so it would be just as it is now, no recording whatsoever. Then players with issues could turn this off.
- Optmizing the recording in order to really have the closest to zero impact to gameplay.
- This is a separate idea suggestion by itself, but it also fits: Give us ways to tweak video settings so we can remove background, reduce particles and etc aiming for less strain on hardware
- As an alternative, instead of video recording, you could do input or code recording (both player and AI), So you can recreate the match and (hopefully) see bugs happening. Some pc games do it (dota 2 came to mind). It should be less cpu consuming to do so.
Imagine If you could have all that data available, the piece of cake it would be to recreate and pinpoint the major causes of the bugs we see now and then. Instead of one lucky recording of a bug, you have solid info from about 50 or more people with the same issue.
That could be potentially better if you include a "Submit bug report" along with the saving option, enabling the user to fill a form explaining what's the bug and when it occured and pressing "SEND" so you should just collect this input, video/recording and user's info (User was playing AQ Map 5, Ultron vs Mini-boss 1 Cable, device iPhone 7, iOS version, ...) and mail it along.
The community would be working in your favor to help you guys exterminate all of these nasty little bugs.
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