Rewards based on skill

One improvement I would like to see in the game is to offer increased rewards based on skilful gameplay. An example would be in the monthly EQ having a par score, so uncollected EQ is aimed at 5star champs, or par 5. If you complete it with 5 star champs you receive the standard rewards. If however, you are able to complete this with 3 star champs instead, you will attract a bonus modifier to increase the rewards received. This would give an increased incentive for people to use lower tiered champs and Provide another way for players to challenge themselves.

Comments

  • DariusYiDariusYi Member Posts: 171
    It would be hard to differentiate those with good skill and those with lots of money to buy potions.
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  • ShooganoogaShooganooga Member Posts: 9
    Well if you use too many potions then you would lose any benefit from the extra rewards
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