**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Gameplay mechanism..ideas..
Mercury79
Posts: 551 ★★
Hey guys...i have some ideas about game mechanism i know game is already smooth and nothing should be fixed or added more but i have some ideas releted to this...as we know there are soo many champ whose sp atrack are long and continuous like champ with bullet attacks and energy attacks which last for long time compared to another champ...we know that all the spacial attack in the game is dexed and evade by mastering it...but I tried so hard for dexing some special attack and fail to dex it's my problem I didn't keep my swiping back timing perfectly...if there is possible while opponent spacial attack tap would be dexing option too it's like swiping back can be also tap for perfect dextory it would be awsome I think tap will take less time and solve the 90percent issues regarding dexing spacial attack...my mechanism is while spacial attack right side tap would be block and left side tap and swipe would be dex and go back...it's really work pretty well...Just think about it...it will fix many issue regarding long time unblockable spacial attacks...
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Comments
Furthermore, if you can't time your swipes during specials, how are you going to time your taps during specials? For example, for Task's SP1, you would still have to tap 4 times to evade his Shield hit, Backflip kick, Gunshot 1, and Gunshot 2. How is that any more different from swiping back 4 times?
I'm talking about parry because you want to replace a quick tap with dexterity, but that quick tap is already taken by parry. How else would you parry then?
You want to use a tap on the left side of the screen to dex a special, right?
Tap on the left is already occupied by the Parry/WTB ability.
"hold to block it...and simple blockquoif ng where special attacks are continuing and hitting my block"
But holding doesn't trigger Parry. That's the point. You have to tap continuously to keep getting Parries during a special attack. You can't just hold block or you're going to take block damage with champs like CAIW. That means you have to tap on the left side of the screen. What are you not getting?
I don't want to take damage from specials from blocking. That's why I Parry specials. If tapping on the left was replaced by dexterity, I can no longer get perfect blocks on specials.
These are the controls now.
Arrows mean swipe, blasts mean tap, and blasts with arrows means hold.
These are the controls that you want to implement.
Please tell me how you're supposed to Parry Specials with these controls.
let expect special attack of winter Soldier sp2...
Total bullets 8 to 9 consume 3 to 4 seconds
Swipe for dex....3 times consume 3 to 4 seconds.
Result...could be missed and got hit and damage a small time lapse could ruin everything..
Tap for dex....8 to 9 times consume 3_4 seconds.
Result....could be bait each and every hits and very less probability of getting hit..
I don't wanna change anything just a small change in special attack part could effect and make more fun to play the game...
2 ) You do realize that there's a cooldown for dex-ing, right? You see the cooldown every time you swipe backward. This means that even with taps, you can't spam taps to avoid every single hit. You're still going to get hit because of the cooldown.
3 ) Why should everything be made easier? Unblockable Specials is meant to be a challenge.
"and about challange not everyone can dex unblockable of act 5.4 or act 6 unblockable sp it took all the health in oneshot isn't it suppose to be fixed..."
That's the point. Take Unblockable Finale Fixit, for example. His SP1 is Unblockable under 25% health. Since you can't dodge this special, you have to find more creative ways to KO Fixit, such as Power Control, the ability to Block Unblockable attacks, Evade champs.