**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
I’d rather be challenged and if anything prefer I wasn’t able to do 50% of the monthly content initially as it would at least have some longevity, especially if they are scaling back variants to a few a year.
If we look at epic you have 11k fighters and the ambush wa at like 25k when in the quest last chapter you have 20k fighters with nodded boss of 40k. SO we can expect lke 35k fighters and 60-70k boss on the last chapter of cavalier.
Also I think cavalier its supposed to be for cavaliers, not endgame with 100% act 6 exploration. So in my opinion completion should be easy achievable by newly cavaliers and exploration only doable after you grow acostumed to the difficulty.
And for rewards , I cant say much but I think they should be tailored for players trying to 100% Act 6 and looking forward to go on Book 2.
This month quest is way better than that Modok Hotel, which had same nodes popping up despite using randomizers. Rewards are more or less fine, could be a little better with week one and two, but week 4 is ❤️...
Games are fun till the time certain things are tough to earn and earned in limited quantity. Once it's overdone, we might enjoy for first few weeks or month but eventually we will lose interest after certain point.
Players can only join at their current game level, meaning if you’re cavalier level then you can only play in the cavalier level “king of bosses” Arena and not in the uncollected or lower arena’s
(If you are just Uncollected then you can only play in the Uncollected “king of the bosses” arena etc for the lower player levels)
Rules of the fight
Bring any 5 champs
No boosts allowed
No revive or health potions
No energy cost
You fight until you can’t fight anymore
You get two runs per month (have the “king of the bosses” arena available in the same game cycle as the month quests.
Payout rewards as each fight is won.
Let’s then find out who really has the skill in MCOC.
Maybe it was just that I burned out after having to run so many paths, but this did nothing to itch my tickle for a challenge. For me, it just didn't feel different enough from the other difficulties.
I always prefer trying to make a fight more difficult via nodes (which hopefully also makes the fight more interesting) rather than simply increasing health/attack. They did that here, so I'm interested to see where things may be going.