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Updated Netflix Daredevil Rework with New Abilities and Synergies

Drew_D23Drew_D23 Member Posts: 108
General: Daredevil now wields his two batons in combat. Daredevil's heavy attack will now be one hit (he hits the opponent with both batons at the same time). Daredevil's sp1 now has 3 hits (he throws both his batons at the opponent and follows up with a kick to the face). Daredevil's sp2 now has 4 hits (he whacks the opponent twice with his batons, then jumps off the opponent into the air, while in the air he throws a baton at the ground which ricochets and hits the opponent in the head). Daredevil's special 3 (he evades an opponent's attack, knocks them to the ground, and repeatedly punches them in the face ---like when he does it to Fisk in the season 3 finale---

Awakened Ability - (Devil's Determination): Once per fight, whenever Daredevil would be knocked out, he gains an indestructible passive (lasting from 1 second to 5 seconds based on signature level). While under the indestructible passive, Daredevil is immune to all debuffs. Each time Daredevil is struck by the opponent during the indestructible's active time, he gains 3% of base health per hit. Additionally, Daredevil can store up to 5 additional guaranteed critical hits.

Passive: Daredevil has a 50% chance to shrug off a damaging debuff. Daredevil keeps his perfect block chance. Daredevil has a passive "Radar Sense" and has additional physical resistance.

Radar Sense: Radar Sense is a passive ability that is always active on Daredevil. Radar Sense grants Daredevil the ability to bypass glancing and to evade all projectiles. Additionally, every time an opponent evades or auto-blocks an attack, Daredevil will auto-block the opponent's next attack. Auto-block will stun with the parry mastery.

Guaranteed Critical Hits: Each time Daredevil lands a natural critical hit, he stores 1 passive guaranteed crit. Maximum 5 stored critical hits. Stored critical hits will ONLY apply during special attacks. Each hit in a special attack will consume 1 guaranteed crit and apply a critical hit on the opponent. If Daredevil has no stored critical hits, none of the hits in the special attack will crit.

Heavy Attacks: Place a Taunt debuff on the opponent for 5 seconds. This debuff will not stack.

Special Attack 1: Applies a Stun debuff for 2 seconds

Special Attack 2: On activation, gain a True Strike buff lasting 20 seconds. 50% for each hit to place 1 Armor Break debuff on the opponent, reducing armor rating by (X), lasting 10 seconds each.

Special Attack 3: 100% chance to place a Paralyze debuff on the opponent for 3 seconds.

Synergies:
“Red” with Punisher-
Daredevil: Healing from each hit while under the indestructible passive increases to 5% of base health.
Punisher: 100% chance to apply an additional bleed on each special attack, dealing the same damage corresponding to the special attack.

“Stealth Mission” with Spiderman (Stealth Suit)-
Daredevil: Gain a Cruelty buff, increasing critical damage rating by (X) for as long as a True Strike buff is active on Daredevil.
Spiderman (Stealth Suit): Heavy attacks reload 1 web cartridge while below 5 cartridges.

“Defenders” with Luke Cage, Iron Fist/ Immortal Iron Fist, Jessica Jones-
Daredevil: Increase to a 75% chance on each hit of the special attack 2 to inflict an Armor Break debuff.
Luke Cage: Gain an Unblockable buff for the duration of an active Indestructible buff.
Iron Fist and Immortal Iron Fist: While the opponent is under the effect of an Armor Break debuff, Iron Fist’s Combat Power Rate is increased by 30%.
Jessica Jones: Unavailable until she gets added…

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