Warlock SP1 misses

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Comments

  • KnightZeroKnightZero Member Posts: 1,434 ★★★★★
    Happened to me as well today in war. It's a hit and a miss, and it's not like the Sp1 is useless and we can just ignore it for now. Plays a big role when power controlling.
  • Kabam VydiousKabam Vydious Member Posts: 3,598 ★★★★★
    Still being looked into, sorry gang. I don't have an update as of yet.
  • KeepinItRealKeepinItReal Member Posts: 229
    edited August 2020

    I Agree my warlock blocks but silver surfer punches right through it...

    YES, Warlock is def missing on the 1st hit of his SP1. Plz fix, it's kind've important to p.control when they're infected. Thx @Kabam Vydious

    SSurf seems to hit thru my block/parry (not talking about heavy) especially after my SP. Looks like he's throwing hit during standing up instead of when completed. His description doesnt mention that. Am i missing something or maybe his stand up recovery time is quicker than most?
  • MevestickMevestick Member Posts: 4
    Yes i have ALSO unfortunately been a victim of this bug
  • Drax_ReflexologistDrax_Reflexologist Member Posts: 132 ★★
    edited August 2020
    Had this happen on the Heralds Quest, epic level against stealth spidey (Air Walker boss)... I fired sp1 three times. He was infected every time and I had different results each time. The initial hit made contact each time, so I don't think it was an evade issue.
    Please keep working this one. Very frustrating to have one of my top dogs not functioning consistently.
    Thanks
  • DavidPaulsonDavidPaulson Member Posts: 28
    died in the last AQ because of this bug.
  • DavidPaulsonDavidPaulson Member Posts: 28
    Guys, just saw the update notes and I don’t see a fix for warlock on here... Um what? This causes someone to die in ALL game modes. But sure. I guess a wall breaking apart during a KO is super important. Wtf @Kabam Vydious
  • DavidPaulsonDavidPaulson Member Posts: 28
    Yep, still and issue here!
  • Kabam ZibiitKabam Zibiit Administrator Posts: 7,033
    Hey there, the team has a fix for this that should be ready in the next game update.
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