New War fix. Remove defender Diversity and rating and get back defender kills in results
despot1
Member Posts: 20 ★
In the game some champions are made to have high PI and some are made to have smaller PI. Regardless of that if we are playing war we should make some strategy for it and place defenders that suit certain nodes and that are made to be good defenders.
last war my aliance had more exploration but we lost just for 350 points just because they had higher PI champions in game and some kind of unique defenders... That is not war win that is win because Kabam wanted for some reason some champions to have higher PI and because they had more luck to pull unique champions and with high PI... Also you removed deff kills. That is also considered more war than player rating... because we placed defenders by nice strategy and they performed well there... This makes much wars unfair so please change this...
last war my aliance had more exploration but we lost just for 350 points just because they had higher PI champions in game and some kind of unique defenders... That is not war win that is win because Kabam wanted for some reason some champions to have higher PI and because they had more luck to pull unique champions and with high PI... Also you removed deff kills. That is also considered more war than player rating... because we placed defenders by nice strategy and they performed well there... This makes much wars unfair so please change this...
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Why don't you supply a screen shot of your war results so we can verify what you are saying. My assumption is you lost on defender diversity not PI
They just need to make it where you have to place 5 people or you can't join attack. That solves the problem.
You are right that it is not just PI, but As I said in text above "and some kind of unique defenders" That is diversity you are talking about. here is screenshot
I don't have an issue with no defender kills or giving a diversity bonus. The issue is the maps are too easy. In two wars, both sides have cleared 100% so it comes down to the diversity and strength bonus to choose a winner. There should be a higher ramp-up in node difficulty as you get closer to the boss. I take the hardest path and make it to the boss without losing a single guy. The map should provide some challenge, just not unfair ones like thorns and slashed tires.
That is also very correct... All was clear when people started to go to war with no defenders at all since they know they will finish 100% and win by diversity...