Like how!!???
ChampkillerBatman
Member Posts: 150 ★
My question is how does one with the highest champs he has that are 4/5 5* hitting at almost 1500attack suppose to beat someone with 9 000+ attck? like not even class advantage works not even synergies..one 5 hit combo and i get dropped while my 46 hit combo barely takes 10% how? Is there a way to raise attack other than the attack mastery? Thanks in advance
*ima go kick a can
*ima go kick a can
5
Comments
Either you need to settle in for a long fight and intercept really well or come back to that content later when you have some r5’s who have higher attack and higher base health or a better counter to the champ that your facing
Sorry to be a bit vague but without knowing the content your trying to take on it’s hard to help with specifics
1) Masteries
2) Boosts
3) Leveling and ranking up champions
4) Synergies
Once you've checked off all 4, there's really no other way to increase your attack.
If you're dying due to chip damage through block, I would say to practice intercepting, as that's an essential skill in harder content. I know it's vague, but I haven't seen any of your gameplay, so I'd just say to learn how to fight better.
Epic boss rush is where you have attack ratings of 9k plus and whilst it is possible to complete with r4’s your going to be in for some long fights against some tough opponents.
In terms of masteries if you posted a pic of what your current mastery set up is we would be able to help/guide you better. However if your top champs are Gulk and Venom I wouldn’t recommend suicides as neither are suicide friendly.
1.5k does seem a bit low for an r4 Gulk even without suicides but realistically even with an attack focused mastery set up (without suicides) your not going to get much above above 2k attack at r4
My advice is try a lower difficulty on the boss rush, continue to build your team and target the rank up materials you need to get your first r5
The hard truth is that with limited 5*’s and only 2 r4’s there is going to be content which is currently very tough without dumping in a lot of units which probably isn’t what you want to be doing at this stage
practice intercepting and learning how to avoid blocking at all. professor skill on YouTube, unofficial kabam mike, and dorky diggedy Dave all have really good intercepting vids
If you want help on your masteries then post a pic of that and your roster and I’m sure people will be able to help support
Good luck with the business, trading is tough at the moment!
@Notsavage19 @Chikel @Thicco_Mode @Dr_Z01dberg
1/3 limber
1/9 greater health
5/5 precision
5/5 cruelty
3/3 courage (optional)
if you want to go for willpower, this is my setup. everyone has a different one depending on what they think is useful
1/4 perfect block
4/5 stand your ground
1/3 salve
1/3 willpower(you can put more points if you want)
I'm not totally convinced on Petrify and pacify so I might put them elsewhere
That’s mine mate, you have a few points in places that they are not really needed
for stand your ground, I like it for the random times that I get caught by heavies in arena when I'm not paying too much attention. in content that I take seriously like act six, I'll never get caught by one so it's mainly a qol-like thing. I love having willpower and don't think salve or perfect block are worth it, so I have em in stand your ground
Right now im changing up masteries going with the input im getting from here. So aside from glass canon/greater attack and ranking up what else increases champ attack output since im tweaking my masteries
Also aside from boosts @Thicco_Mode
Sorry, sent the wrong picture I actually run physical resistance max now.
Only reason I run willpower is I’m on biohazzard AQ path which I run with Corvus so it’s free healing which helps but it isn’t necessary tbh
If your main attackers are Gulk and Venom I would say that it’s not necessary especially as you need 15 points in defence to unlock.
Who is your main team as you want to try and tailor your mastery set up towards them ideally. Although your at the stage when that can change with 1 pull.