Why i think you should rank up 6 stars.

GildenlowGildenlow Member Posts: 691 ★★★
Hey guys, so here is my insides on this toppic.

First of all, i'd like to say that when it's about champs like Omega Red, Aegon, Void or any other who actually need high sig, the way to go is an r5 5 stars.

Nevertheless, with the act 6 nerf so soon, the acces to tier 5 class catalyst is coming so close for a lot of summoners. The rarity of this resource is begining to fade, and this month's solo missions is another proof of that, if i'm not wrogn we'll get 4 crystals with shard just for doing the side event, so when people says the ranking up 6 stars is not wise at this point, I honestly disagree.

I mad the mistake not to rank up 5 stars when everybody say the 4 stars where still the way to go, and spending resources all over again the same champion is just dumb for me. So if I have a champ which I like, is kind of a good option and doesn't rely on his awakened ability, I definitely will r2 the 6 stars version.

What do you guys think?

Sorry if my english doesn't make sense at times, is not my mother language.
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Comments

  • GildenlowGildenlow Member Posts: 691 ★★★
    If i think that It would cost me 10 alpha 2 + 2 tier5 basic catalyst to r5 one, and 7 alpha 2 and 3 catalysta to r2, then yes.

    I'm not saying I would r3 that champ just today, nor this month, but it's nice knowing that when the game evolves I won't be needing that much resources all over again.
  • GildenlowGildenlow Member Posts: 691 ★★★
    Well, even the 5s atsr version of iron patriot is kind of crazy to rank up.

    My thoughts here obviously refer to any champ who is actually going to be a great adittion to your roster and it's going to help progress.

    Just as an example my brother doesn't have any r5, champion, but he did r2 his guillo 2099, that guys account is going to fly super high.
  • Mr_PlatypusMr_Platypus Member Posts: 2,779 ★★★★★
    Yeah but that’s just common sense...
  • Thicco_ModeThicco_Mode Member Posts: 8,852 ★★★★★
    a lot of the time it depends on the roster and situation of the player in terms of progression. for example, I have a 6* ghost, and imo, she's second best champ in the game. I would have brought her to r2 for my first r5 or equivalent, BUT it costs 3 t5b. in a case like that, where it's one of your first few r5/r2, the r5 is better because of the reduce resource cost. but you make good points about sigs and stuff like that. adrenaline is another mechanic which is also pretty helpful, which I see youtubers like lagacy mention a lot. what they sometimes don't mention tho, is the difference in power gain between a r5 and r2. the r2 will have a marked difference that can matter for some champs, like my ghost, where you want to cycle specials
  • DeaconDeacon Member Posts: 4,270 ★★★★★

    a lot of the time it depends on the roster and situation of the player in terms of progression. for example, I have a 6* ghost, and imo, she's second best champ in the game. I would have brought her to r2 for my first r5 or equivalent, BUT it costs 3 t5b. in a case like that, where it's one of your first few r5/r2, the r5 is better because of the reduce resource cost. but you make good points about sigs and stuff like that. adrenaline is another mechanic which is also pretty helpful, which I see youtubers like lagacy mention a lot. what they sometimes don't mention tho, is the difference in power gain between a r5 and r2. the r2 will have a marked difference that can matter for some champs, like my ghost, where you want to cycle specials

    very interesting about the power gain between a rank 5 and a rank 2 .. i've never heard that before .. i didn't know there was a difference lol ... how noticeable is it? i'll start paying more attention haha
  • Thicco_ModeThicco_Mode Member Posts: 8,852 ★★★★★

    a lot of the time it depends on the roster and situation of the player in terms of progression. for example, I have a 6* ghost, and imo, she's second best champ in the game. I would have brought her to r2 for my first r5 or equivalent, BUT it costs 3 t5b. in a case like that, where it's one of your first few r5/r2, the r5 is better because of the reduce resource cost. but you make good points about sigs and stuff like that. adrenaline is another mechanic which is also pretty helpful, which I see youtubers like lagacy mention a lot. what they sometimes don't mention tho, is the difference in power gain between a r5 and r2. the r2 will have a marked difference that can matter for some champs, like my ghost, where you want to cycle specials

    very interesting about the power gain between a rank 5 and a rank 2 .. i've never heard that before .. i didn't know there was a difference lol ... how noticeable is it? i'll start paying more attention haha
    personally, I think it's a pretty big difference between my 6* ghost and r4 and r5 champs. it's kinda frustrating because for my five stars, I can parry five hit combo twice and take a blocked hit and I have an sp1. for ghost, I do like 3 or 4 combos and don't get it. all that matters is the rank number. a r2 1* will gain more power than a r1 6*.

    keep in mind, this is only power from landing hits and attacking and stuff like that, and not from power gain effects like power gain buffs
  • Mr_PlatypusMr_Platypus Member Posts: 2,779 ★★★★★

    a lot of the time it depends on the roster and situation of the player in terms of progression. for example, I have a 6* ghost, and imo, she's second best champ in the game. I would have brought her to r2 for my first r5 or equivalent, BUT it costs 3 t5b. in a case like that, where it's one of your first few r5/r2, the r5 is better because of the reduce resource cost. but you make good points about sigs and stuff like that. adrenaline is another mechanic which is also pretty helpful, which I see youtubers like lagacy mention a lot. what they sometimes don't mention tho, is the difference in power gain between a r5 and r2. the r2 will have a marked difference that can matter for some champs, like my ghost, where you want to cycle specials

    very interesting about the power gain between a rank 5 and a rank 2 .. i've never heard that before .. i didn't know there was a difference lol ... how noticeable is it? i'll start paying more attention haha
    Think it’s something like 0.05% increase per rank.
    So 6* r2 ghost would get 0.10% more power gain on hits. 5* R5 gets 0.25% extra.
  • EtjamaEtjama Member Posts: 7,981 ★★★★★
    If you're talking about ranking the same champ as a 6* or a 5*, I agree with you unless they need high sig. But if you have a better champ available as a 5* than your 6*, don't rank up the 6* just cause he's a 6*. A R2 and a R5 are practically the same so there's no point in ranking the 6* if the 5* will benefit you more for a T5B less.
  • DeaconDeacon Member Posts: 4,270 ★★★★★
    thanks for the insight guys
  • GildenlowGildenlow Member Posts: 691 ★★★

    a lot of the time it depends on the roster and situation of the player in terms of progression. for example, I have a 6* ghost, and imo, she's second best champ in the game. I would have brought her to r2 for my first r5 or equivalent, BUT it costs 3 t5b. in a case like that, where it's one of your first few r5/r2, the r5 is better because of the reduce resource cost. but you make good points about sigs and stuff like that. adrenaline is another mechanic which is also pretty helpful, which I see youtubers like lagacy mention a lot. what they sometimes don't mention tho, is the difference in power gain between a r5 and r2. the r2 will have a marked difference that can matter for some champs, like my ghost, where you want to cycle specials

    very interesting about the power gain between a rank 5 and a rank 2 .. i've never heard that before .. i didn't know there was a difference lol ... how noticeable is it? i'll start paying more attention haha
    Think it’s something like 0.05% increase per rank.
    So 6* r2 ghost would get 0.10% more power gain on hits. 5* R5 gets 0.25% extra.
    Correct me if I'm wrong, isn't this realated with the challenger rating?

    I just checked and a 6 stars r2 has 120 , just the same as a 5 stars on r5.
    An r1 6 stars has 110, which is the same as a 5 stars at r4.
    I do have a 6 stars at r3 and this value is 130.

  • Thicco_ModeThicco_Mode Member Posts: 8,852 ★★★★★
    Gildenlow said:

    a lot of the time it depends on the roster and situation of the player in terms of progression. for example, I have a 6* ghost, and imo, she's second best champ in the game. I would have brought her to r2 for my first r5 or equivalent, BUT it costs 3 t5b. in a case like that, where it's one of your first few r5/r2, the r5 is better because of the reduce resource cost. but you make good points about sigs and stuff like that. adrenaline is another mechanic which is also pretty helpful, which I see youtubers like lagacy mention a lot. what they sometimes don't mention tho, is the difference in power gain between a r5 and r2. the r2 will have a marked difference that can matter for some champs, like my ghost, where you want to cycle specials

    very interesting about the power gain between a rank 5 and a rank 2 .. i've never heard that before .. i didn't know there was a difference lol ... how noticeable is it? i'll start paying more attention haha
    Think it’s something like 0.05% increase per rank.
    So 6* r2 ghost would get 0.10% more power gain on hits. 5* R5 gets 0.25% extra.
    Correct me if I'm wrong, isn't this realated with the challenger rating?

    I just checked and a 6 stars r2 has 120 , just the same as a 5 stars on r5.
    An r1 6 stars has 110, which is the same as a 5 stars at r4.
    I do have a 6 stars at r3 and this value is 130.

    I think they've confirmed that it's rank related, not challenger rating, at least for power rate
  • EtjamaEtjama Member Posts: 7,981 ★★★★★

    Gildenlow said:

    a lot of the time it depends on the roster and situation of the player in terms of progression. for example, I have a 6* ghost, and imo, she's second best champ in the game. I would have brought her to r2 for my first r5 or equivalent, BUT it costs 3 t5b. in a case like that, where it's one of your first few r5/r2, the r5 is better because of the reduce resource cost. but you make good points about sigs and stuff like that. adrenaline is another mechanic which is also pretty helpful, which I see youtubers like lagacy mention a lot. what they sometimes don't mention tho, is the difference in power gain between a r5 and r2. the r2 will have a marked difference that can matter for some champs, like my ghost, where you want to cycle specials

    very interesting about the power gain between a rank 5 and a rank 2 .. i've never heard that before .. i didn't know there was a difference lol ... how noticeable is it? i'll start paying more attention haha
    Think it’s something like 0.05% increase per rank.
    So 6* r2 ghost would get 0.10% more power gain on hits. 5* R5 gets 0.25% extra.
    Correct me if I'm wrong, isn't this realated with the challenger rating?

    I just checked and a 6 stars r2 has 120 , just the same as a 5 stars on r5.
    An r1 6 stars has 110, which is the same as a 5 stars at r4.
    I do have a 6 stars at r3 and this value is 130.

    I think they've confirmed that it's rank related, not challenger rating, at least for power rate
    Yeah, Thiccy's right. It okay if I start calling you Thiccy? 😂
  • AmbjonyAmbjony Member Posts: 212 ★★
    I’m having this issue with Thing. I have a 6* unawakened and a 5* awakened at R1 so I’m leaning towards the 6* cause is far cheaper in my case and the ability is good but not essential. Sucks power gain issue though
  • BerjibsBerjibs Member Posts: 1,536 ★★★★

    a lot of the time it depends on the roster and situation of the player in terms of progression. for example, I have a 6* ghost, and imo, she's second best champ in the game. I would have brought her to r2 for my first r5 or equivalent, BUT it costs 3 t5b. in a case like that, where it's one of your first few r5/r2, the r5 is better because of the reduce resource cost. but you make good points about sigs and stuff like that. adrenaline is another mechanic which is also pretty helpful, which I see youtubers like lagacy mention a lot. what they sometimes don't mention tho, is the difference in power gain between a r5 and r2. the r2 will have a marked difference that can matter for some champs, like my ghost, where you want to cycle specials

    very interesting about the power gain between a rank 5 and a rank 2 .. i've never heard that before .. i didn't know there was a difference lol ... how noticeable is it? i'll start paying more attention haha
    Think it’s something like 0.05% increase per rank.
    So 6* r2 ghost would get 0.10% more power gain on hits. 5* R5 gets 0.25% extra.
    I believe it’s 5% per rank so quite a difference between a r1 6* and r4 5*, enough to need an extra combo to reach sp2.
  • Thicco_ModeThicco_Mode Member Posts: 8,852 ★★★★★
    Etjama said:

    Gildenlow said:

    a lot of the time it depends on the roster and situation of the player in terms of progression. for example, I have a 6* ghost, and imo, she's second best champ in the game. I would have brought her to r2 for my first r5 or equivalent, BUT it costs 3 t5b. in a case like that, where it's one of your first few r5/r2, the r5 is better because of the reduce resource cost. but you make good points about sigs and stuff like that. adrenaline is another mechanic which is also pretty helpful, which I see youtubers like lagacy mention a lot. what they sometimes don't mention tho, is the difference in power gain between a r5 and r2. the r2 will have a marked difference that can matter for some champs, like my ghost, where you want to cycle specials

    very interesting about the power gain between a rank 5 and a rank 2 .. i've never heard that before .. i didn't know there was a difference lol ... how noticeable is it? i'll start paying more attention haha
    Think it’s something like 0.05% increase per rank.
    So 6* r2 ghost would get 0.10% more power gain on hits. 5* R5 gets 0.25% extra.
    Correct me if I'm wrong, isn't this realated with the challenger rating?

    I just checked and a 6 stars r2 has 120 , just the same as a 5 stars on r5.
    An r1 6 stars has 110, which is the same as a 5 stars at r4.
    I do have a 6 stars at r3 and this value is 130.

    I think they've confirmed that it's rank related, not challenger rating, at least for power rate
    Yeah, Thiccy's right. It okay if I start calling you Thiccy? 😂
    some of my friends do lol. sure. janane
  • BerjibsBerjibs Member Posts: 1,536 ★★★★
    Here you go...


    For each Rank your Champion progresses, the Base Power Rate is increased by 5%. So any Champion at Rank 1 has a Base Power Rate of 1.00, while any Champion at Rank 2 has a Base Power Rate of 1.05.

    This also means that a 4-Star Champion at Rank 5 has the same Power Rate as a 5-Star Champion at Rank 5; and a 3-Star Champion at Rank 1 has the same Power Rate as a 6-Star Champion at Rank 1.

    Here’s the breakdown:
    Rank 1: 1.00
    Rank 2: 1.05
    Rank 3: 1.10
    Rank 4: 1.15
    Rank 5: 1.20

    This has been the case since the launch of the game, and was initially put in place to make Ranking Up higher rarity Champions more valuable to players.
  • GildenlowGildenlow Member Posts: 691 ★★★
    I did a research myself and that's accurate.

    I didn't know about this, aparently the game is quite more complicated than I thoguht
  • AzKicker316AzKicker316 Member Posts: 2,444 ★★★★★
    There's only a handful of 6s worth ranking unduped. It's also difficult to get 6 sig stones right now. We'll see if cavalier EQ adds any. But for now R5s are still the ones needed for any content.

    To me, the unduped 6s worthy of r2 and eventually r3 are (there may be others as well)
    Domino
    Warlock
    CMM
    Claire
    Ghost
    Doom
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    Ambjony said:

    I’m having this issue with Thing. I have a 6* unawakened and a 5* awakened at R1 so I’m leaning towards the 6* cause is far cheaper in my case and the ability is good but not essential. Sucks power gain issue though

    Things sig isn't essential? That's news to me
  • EtjamaEtjama Member Posts: 7,981 ★★★★★

    There's only a handful of 6s worth ranking unduped. It's also difficult to get 6 sig stones right now. We'll see if cavalier EQ adds any. But for now R5s are still the ones needed for any content.

    To me, the unduped 6s worthy of r2 and eventually r3 are (there may be others as well)
    Domino
    Warlock
    CMM
    Claire
    Ghost
    Doom

    Sunspot, Stealthy, Havok, Symbiote Supreme, Sorcerer Supreme, Corvus Glaive, Human Torch, Hit Monkey, Silver Surfer for Prestige and even Venom would also be worth R3 unduped imo.
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    These threads are usually chock full of terrible advice so I think I'll just sit back and watch this one
  • EtjamaEtjama Member Posts: 7,981 ★★★★★

    Ambjony said:

    I’m having this issue with Thing. I have a 6* unawakened and a 5* awakened at R1 so I’m leaning towards the 6* cause is far cheaper in my case and the ability is good but not essential. Sucks power gain issue though

    Things sig isn't essential? That's news to me
    I know you're an Endgame player and everything, but why would it be essential unless you're planning on getting hit? Sure, you can tank an Sp3 but there are better champs to use in those circumstances.
  • lowlevelplayerlowlevelplayer Member Posts: 4,292 ★★★★★
    Etjama said:

    Ambjony said:

    I’m having this issue with Thing. I have a 6* unawakened and a 5* awakened at R1 so I’m leaning towards the 6* cause is far cheaper in my case and the ability is good but not essential. Sucks power gain issue though

    Things sig isn't essential? That's news to me
    I know you're an Endgame player and everything, but why would it be essential unless you're planning on getting hit? Sure, you can tank an Sp3 but there are better champs to use in those circumstances.
    AWD i guess. I'm new to thing lol. please don't disagree me to death
  • LormifLormif Member Posts: 7,369 ★★★★★

    There's only a handful of 6s worth ranking unduped. It's also difficult to get 6 sig stones right now. We'll see if cavalier EQ adds any. But for now R5s are still the ones needed for any content.

    To me, the unduped 6s worthy of r2 and eventually r3 are (there may be others as well)
    Domino
    Warlock
    CMM
    Claire
    Ghost
    Doom

    2099, sunspot
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★
    Etjama said:

    Ambjony said:

    I’m having this issue with Thing. I have a 6* unawakened and a 5* awakened at R1 so I’m leaning towards the 6* cause is far cheaper in my case and the ability is good but not essential. Sucks power gain issue though

    Things sig isn't essential? That's news to me
    I know you're an Endgame player and everything, but why would it be essential unless you're planning on getting hit? Sure, you can tank an Sp3 but there are better champs to use in those circumstances.
    Bc getting hit is the only way you take damage in this game? Ranking an unduped thing over a duped once is a beyond terrible move.

    But you guys carry on with the bad advice
  • lowlevelplayerlowlevelplayer Member Posts: 4,292 ★★★★★

    Etjama said:

    Ambjony said:

    I’m having this issue with Thing. I have a 6* unawakened and a 5* awakened at R1 so I’m leaning towards the 6* cause is far cheaper in my case and the ability is good but not essential. Sucks power gain issue though

    Things sig isn't essential? That's news to me
    I know you're an Endgame player and everything, but why would it be essential unless you're planning on getting hit? Sure, you can tank an Sp3 but there are better champs to use in those circumstances.
    Bc getting hit is the only way you take damage in this game? Ranking an unduped thing over a duped once is a beyond terrible move.

    But you guys carry on with the bad advice
    is it really necessary though? I can see that it is very helpful, but considering the act 6 nerf and all that, are you really taking all that much block damage?
  • WorknprogressWorknprogress Member Posts: 7,233 ★★★★★

    Etjama said:

    Ambjony said:

    I’m having this issue with Thing. I have a 6* unawakened and a 5* awakened at R1 so I’m leaning towards the 6* cause is far cheaper in my case and the ability is good but not essential. Sucks power gain issue though

    Things sig isn't essential? That's news to me
    I know you're an Endgame player and everything, but why would it be essential unless you're planning on getting hit? Sure, you can tank an Sp3 but there are better champs to use in those circumstances.
    Bc getting hit is the only way you take damage in this game? Ranking an unduped thing over a duped once is a beyond terrible move.

    But you guys carry on with the bad advice
    is it really necessary though? I can see that it is very helpful, but considering the act 6 nerf and all that, are you really taking all that much block damage?
    Without his sig he's a damage dealer that needs an entire synergy team that's shock immune. With his sig you get the option of a ton of utility out of him as well. There's absolutely no reason you should ever rank him unduped over a duped version just bc he's got an extra star
  • lowlevelplayerlowlevelplayer Member Posts: 4,292 ★★★★★

    Etjama said:

    Ambjony said:

    I’m having this issue with Thing. I have a 6* unawakened and a 5* awakened at R1 so I’m leaning towards the 6* cause is far cheaper in my case and the ability is good but not essential. Sucks power gain issue though

    Things sig isn't essential? That's news to me
    I know you're an Endgame player and everything, but why would it be essential unless you're planning on getting hit? Sure, you can tank an Sp3 but there are better champs to use in those circumstances.
    Bc getting hit is the only way you take damage in this game? Ranking an unduped thing over a duped once is a beyond terrible move.

    But you guys carry on with the bad advice
    is it really necessary though? I can see that it is very helpful, but considering the act 6 nerf and all that, are you really taking all that much block damage?
    Without his sig he's a damage dealer that needs an entire synergy team that's shock immune. With his sig you get the option of a ton of utility out of him as well. There's absolutely no reason you should ever rank him unduped over a duped version just bc he's got an extra star
    ok. Is he worth ranking up unduped though? I have a 5* sitting at R1 and I'm wondering whether i should take him up or not
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