Killmonger, Indestructible, and Recoil

I’ve read the descriptions, and I understand that KM’s indestructible specifies that it ignores damage from attacks; however, it seems somewhat counter-intuitive to have Captain Marvel (movie) and the Stubborn defense tactic in AW negate recoil.
I’m not complaining- just hoping to discuss the implications of KM’s indestructible negating recoil. I recognize how much more fluid his kit would be be for most end game players running suicides. With 3 charges you could drop an s2 into an s1 and still have a charge left, which is game changing being able to use his specials with suicides, and lets be honest- he needs a little boost to his damage, which suicides help.
He’s not at the top of the meta, but I think this slight change could make him much viable as an attacker for many players.
Being able to stack bleeds and proc his s3 bleed stacks more than once wouldn’t hurt either, but that’s a conversation for another thread.
I’m not complaining- just hoping to discuss the implications of KM’s indestructible negating recoil. I recognize how much more fluid his kit would be be for most end game players running suicides. With 3 charges you could drop an s2 into an s1 and still have a charge left, which is game changing being able to use his specials with suicides, and lets be honest- he needs a little boost to his damage, which suicides help.
He’s not at the top of the meta, but I think this slight change could make him much viable as an attacker for many players.
Being able to stack bleeds and proc his s3 bleed stacks more than once wouldn’t hurt either, but that’s a conversation for another thread.
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Comments
At the risk of redundancy, his damage is lacking, even if he has solid utility, and if he could negate recoil with an indestructible charge, then it would allow (a bit better) damage and utility.