**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

AW fix doesn't solve issues. Here's an example

oweo9kwrxqoi.png

Above is our previous war. We're 9M rated retired vs they're 3M rated active. In this, opposing alliance had only 1 person who could go to our boss in bg1 from the unlinked right side.

In this example, if the opponents had just 1 person in each group who can go left or right and kill the boss only, the end result would be:
Us: 182K - 13K (from attacker kill reduction) = 169
Them: 70K + 60K (boss kills) + 18K (~20% additional exploration) = 148K

That's awfully close for two alliances that had HUGE defender rating differences. So in the current AW settings:
- Attacker kills are not inportant
- Defender kills are not important
- Defender ratings are not important

So the only thing an alliance needs to do to exploit this is:
- Kill bosses (taking easy left/right sides)
- Place unique but crappy defenders to those left/right sides since it will be cleared EASILY anyways
- Clear the left/right sides on attack since it's easy (Getting some meh exploration)

And (ka)BAM! You win!

Constructive suggestions:
1) Increase the effect of defender rating: Right now there's not enough reasons to place stronger defenders.
2) Increase the hardness of left/right lanes AND place additional links FROM center to left/right. The links were the KEY to having fun in previous system. You needed another alliance member to clear one so you could move. That promoted teamwork. Teamwork promoted fun. Bring them back!
Sign In or Register to comment.