Let's work together. What needed changing in AW 1.0?
DD2
Member Posts: 309 ★★★
AW 1.0 had it's problems, but I believe they can be fixed, and I think it should be done with common sense and rationality, because honestly 2.0 will never work.
Maybe we can work as a community to come up with the BEST changes that will make WAR even funner?
So what's your opinion on AW 1.0? What needed changes?
Maybe we can work as a community to come up with the BEST changes that will make WAR even funner?
So what's your opinion on AW 1.0? What needed changes?
3
Comments
"Maybe" change some nodes and add some new ones w/o removing the difficulty that required strategy.
1. Work hard, grind hard.
2. Find the best champs through RNG or grind them through arenas.
3. Rank them up with the available resources that are open to everybody.
Not all champs are created equal so players will naturally seek out the best champs for effective offense and defense, that's what this game boils down to.
AW is about:
1. Correct placement.
2. Knowing when to attack and when to pull back.
3. Making adjustments to masteries to maximize effectiveness.
4. Bringing in the right attackers and the right defenders for the right nodes.
5. SKILL.
Any chances to this that punish champion effectiveness only ruins the concept of competition.
AW 1.0 had a good scoring system. All that mattered was effective attack and defense and boss clearing and exploration.
Was it boring going up against the same mystics like Mordo, Magik, Dormammu, Juggernaut, and the occasional power gain Hyperion? Yes, but that's the way this game works. Effectiveness matters more than anything else. If I'm bored, that's my problem.
I'm very open to hearing what everyone has to say. Most importantly Kabam has to make changes that make sense and makes the game MORE FUN and LESS of a grind. Defender diversity increases grind 10x at least and devalues all our hard work.
To be honest, I'm not sure what needs changes in AW 1.0. Will a different background make it more fun? Maybe, but the game is still the same. Does it need node changes? Possibly, but the tiniest change to anything can throw the whole system out of whack and it needs careful consideration.
What was REALLY the problem with AW 1.0? Because to be honest, it was more or less good.
Defender diversity could be a good idea but without defender kills its slightly pointless. It should work in a way that you either place a strong defence to earn points from kills or you place a weak defence but earn extra points for diversity.
This way at least would add some strategy back into the war whereas at the moment you could just ask you opponents what their diversity is and know instantly whether you've won or lost before you've even started.
I've fought 4 NCs/Mordos/Magiks in a row previously, and my reaction certainly wasn't 'that was boring'... more along the lines of 'that was hard'. Some champs are great for attack, some champs are (were?) great for defense. It was the challenge that made it interesting. Adding a diversity rating is always going to force people to place defenders less suited to the task (unless Kabam implements 'customisable nodes', but that's a whole different idea).
Personally I'd much rather see a reversion to AW 1.0, but I could get on board with the new map fairly easily (although it has its issues). I think defender kills need to come back (otherwise there really is no way to balance out diversity ratings). I also think the nodes need to be much harder, or 100% exploration will continue to be the standard. As I've said, I'm not a fan of diversity rating, but I suspect Kabam have entrenched themselves too far to back track on that now.
If that was ever a possibility I don't think I would see a reason to change those nodes in AW 1.0.
You have this AW which is harder, requires skill, and certain champs OR you have this easier one that require none of those options.
So if certain nodes are an issue for whatever alliance than go to 2.0 until you learn how to handle them.