Ghost and rupture

So, ghost's description says that when going into phasing she converts all damage over time debuffs to passive furies.
But at one point where I battled sasquatch and he clipped me and gave me rupture, I dashed back to phase and convert it but it wasn't getting converted.
This debuff says it does physical damage over time, so I am asking kabam guys or even someone that knows why is that interaction like that, because I mean it sounds like a plain DOT to me and shock, incinerate and coldsnap for example state that they do energy damage over time, so why rupture that does the opposite isn't counting as the same for ghost's abilities in this matter.

Comments

  • Dragon_SlayerND13Dragon_SlayerND13 Member Posts: 112
    Hahaha ok man thanks for the info
  • MagrailothosMagrailothos Member Posts: 6,082 ★★★★★
    I wouldn't hold your breath.

    Difficult fix #1: spend hours re-coding Rupture so that Ghost can convert it.

    Easy fix #2: Change the text of Ghosts description to specify "When phasing, Ghost converts any bleed, poison, shock or Incinerate debuffs to passive Fury effects..."
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  • Nameless_IWNameless_IW Member Posts: 1,119 ★★★★
    it has been at least 30 days since Sasquatch came out. I'm been patient, so hopefully this ruptures issue get fix sooner rather than later, cause Sasquatch is a beefy dude and has tons of health and we would be seeing him more in AWD.
  • SkyLord7000SkyLord7000 Member Posts: 4,025 ★★★★★
    You wouldn’t hours spent to fix a bug are hours well spent. It’s their job and it is probably only a matter of labeling it as a DOT debuff. Which is a lot easier than you’d think.
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