Only Change to New EQ
The new Cavalier difficulty is nearly perfect.
It's pretty similar to act five, in the way that they require you to bring in certain Champions to deal more damage, and if you don't well, you're just going to be spending more time in the quest.
For those who say it's too restrictive... That is completely false.
The only kind of restriction in these quest is obviously the Buffed Up and Diss Track nodes.
People are saying that the difficulty needs to be tweaked, but honestly the only thing that needs tweaking is these two nodes. And I don't think that Kabam should take these nodes out as they are challenging and AT times... fun.
Levelling.
Kabam has done this in a good chunk of its nodes, and I think they should do the same thing for these two nodes.
For both buffed up and diss track nodes I find the Easy Path in the quest should be, for example... Buffed up level one; where you only need one buff in order to do damage.
And for the remainder of the quest you can have buffed up level two and for the harder paths buffed up level 3.
Scaling:
Another good way is to scale the damage based on how many buffs or debuffa you're applying.
So the node could go like this...
Your Champions deal 90% less damage.
However with each buff/debuff applied to the defender grants you a 30% attack increase.
Max stacks: 3
For these two different scenarios it's either you require less buffs or debuffs in order to do the figh,t which opens up more champions for you to be able to use, or you deal less damage unless you gain or deal the required buffs/debuffs in order to give your full damage.
Which is along the lines of act 5 where if you didn't bring in a specific class then you receive less attack.
The whole point of end game content should be follow the nodes that give you the bonuses, or suffer the consequences by dealing far less damage.
Which will make the content doable, but much more time consuming.
Let me know what you guys think of the two down below.