Could we theoretically...

Ya_Boi_28Ya_Boi_28 Posts: 2,750 ★★★★★
edited September 16 in General Discussion
...Calculate how much damage a special 'Would do' in certain circumstances?

How you ever been in the situation where you kill the opponent with a huge special and think, "Man that would've crit for so much!" Well I think there is a possible way to figure how much the hit would've crit for.

I thought of this was because I was going through ROL and I threw an sp with Colossus where none of the hits crit. The damage for every hit was 7,777 and the final hit was 15554. 15554 is exactly double 7,777. This could mean that there's some kind of ratio with the hits of a special where hit 1 does X damage and hit 2 does exactly 2.5x the damage and 5x as much on crits.

So does this mean that there is a way to calculate a big crit or am I just overthinking.

Comments

  • SaltE_Wenis69SaltE_Wenis69 Posts: 215
    idk, it might work if it is the same numbers again and again.
  • Agent_22Agent_22 Posts: 104 ★★
    I think I'm too stupid to understand what you're saying :D
  • SpideyFunkoSpideyFunko Posts: 6,634 ★★★★★
    I feel like DNA or Zola would be able to crack the numbers
  • Shamir51Shamir51 Posts: 470 ★★★
    I don’t see why not, but to what end?
  • MCOCMcdonaldsMCOCMcdonalds Posts: 1,039 ★★★
    Loki against an abyss champion can do 7% of their health with an SP2! AMAZING!!!!
  • Thicco_ModeThicco_Mode Posts: 5,418 ★★★★★
    yeah each hot of the special does have some sort of ratio/proportion for each hit. I don't remember exactly, but ghosts last hit is either 1.5 or 2x the first two
  • Unknown_TravelerUnknown_Traveler Posts: 266 ★★★
    Yeah the last hit of ghosts special one is double the amount of the first few hits. Don't know about the special 2 though.
  • CoatHang3rCoatHang3r Posts: 3,761 ★★★★★
    There is a base damage for every hit in the game that is mitigated by armor, resistances, masteries, abilities etc that is also modified by effects like fury and cruelty, masteries, abilities, etc. So yes you can calculate if you know those values at the moment of impact and you could even calculate what would’ve been based on the unmodified hits displayed after the KO but it’s simply not worth it given the presence is so many potential damage modifiers.
  • Ya_Boi_28Ya_Boi_28 Posts: 2,750 ★★★★★
    Agent_22 said:

    I think I'm too stupid to understand what you're saying :D

    Lol.
    English version: Can we have DNA do quik maffs and figure out how much someone can crit for?
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