**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
What Could Gambit's Buff Look Like?
TrashPanda12
Member Posts: 531 ★★★
Gambit is one of my favorite characters but it's disappointing how underwhelming he is. I was wondering what you guys think his buff could look like and what his new abilities could be. How good do you think he'll be after the update?
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Comments
And his prowess needs to be purple
Signature ability : Gambit gains a kinetic charge every 5 seconds with with each Kinetic charge gain up to maximum of 90% bleed resistance and 60% physical resistance
Passive : As long as gambit has 5 kinetic charges he has the ability to taunt the opponent for 8 seconds on 2nd medium attack. Ending an attack Light attacks inflicts an incendiary buff lasting for 6 second. While the opponent is under incinerate increase special attack by X %
When gambit has 10 Kinect charges , he reaches a state called charge potential
Heavy Attack: Gambit can cash out heavy attacks increasing Special damage for each kinetic charge by 20%
( when charged potential is active, gambit does not cash out his kinetic charges immediately , instead pauses the fall off for 10 seconds.
Special 1- Special 1 has 85% chance to stun opponent each stun cost 1 kinetic charge and increase stun duration by 2% for maximum of 8 second.
(When charged potential is active , increase stun chance to 100% and inflict an incinerate debuff decreasing block proficiency by 50%)
Special 2- Cash in all charges with 100% chance to create a concussion debuff on the opponent reducing ability accuracy up to 85% based off how many charges were used)
( when charged potential is active increase damage of prowess by 20% for each kinetic charge, in addition pauses kinetic charges during special attack)
Special 3 - kinetic charges are paused indefinitely and not cashed out until the next special attack Occurs.
( when charged potential is active, this gives an additional 10 kinetic charges)
"Hey there's a new sushi place that opened, wanna try it?" "Nah, I don't want sushi"
I bet he cannot do it after November update. So, NERF is coming!
I disagree with your take on how to improve him, that’s all.
It can be utilized in the Heavy Attack.
Change the reach from short...
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