Another War Post

CrcrcrcCrcrcrc Member Posts: 7,966 ★★★★★
Disclaimer: This is an idea that I created. I took inspiration from a couple things as well. If you do not agree with it, then say so like an adult. I don’t need rude comments, but accept helpful critiques.

Remove war season rewards. Don’t hit disagree just yet, because I can explain. They can remove war season rewards and incorporate them into war victory rewards. Plat 4 through 1st place will get 1/40th of the old season rewards per victory in that bracket. The MVP will get 1.5 times the rewards of a victory. A loss gives 1/60th of season rewards. If you change brackets, your rewards for a victory will change brackets. For gold 3 to participation, a victory gives 1/20th of season rewards. A loss gives 1/40th. War MVP gets 2 times the victory rewards. This system allows rewards to be distributed evenly and gives players rewards even if they are kicked before the end of a season. Season rewards will be 10% of what they are now to still give an incentive to win. The titles will remain unchanged. This will promote participation to do more wars and try to get MVP in all of them instead of just joining 5 and being done for the season. Plus, getting kicked before the end of a season won’t be soul-crushing, just a minor inconvenience. Thank for reading this concept and the TED Talk is over.

Comments

  • Thicco_ModeThicco_Mode Member Posts: 8,852 ★★★★★
    I feel like it wouldn't be as interesting and motivating to do well in the season though
  • CrcrcrcCrcrcrc Member Posts: 7,966 ★★★★★

    I feel like it wouldn't be as interesting and motivating to do well in the season though

    It is supposed to make people want to participate more because the rewards will stack up and the MVP will get double what season rewards used to be if they get MVP every time. It could use a lot of tweaks though.
  • Thicco_ModeThicco_Mode Member Posts: 8,852 ★★★★★
    Crcrcrc said:

    I feel like it wouldn't be as interesting and motivating to do well in the season though

    It is supposed to make people want to participate more because the rewards will stack up and the MVP will get double what season rewards used to be if they get MVP every time. It could use a lot of tweaks though.
    yeah, but there's just no excitement to it, really. and the mvp usually doesn't mean much because it's mostly based off defender pi
  • CrcrcrcCrcrcrc Member Posts: 7,966 ★★★★★

    Crcrcrc said:

    I feel like it wouldn't be as interesting and motivating to do well in the season though

    It is supposed to make people want to participate more because the rewards will stack up and the MVP will get double what season rewards used to be if they get MVP every time. It could use a lot of tweaks though.
    yeah, but there's just no excitement to it, really. and the mvp usually doesn't mean much because it's mostly based off defender pi
    Yeah I was just trying to make a system that rewards participation and doesn’t stop you from getting rewards if you get kicked the day before season rewards.
  • WhaaaatWhaaaat Member Posts: 407 ★★★
    edited September 2020
    Crcrcrc said:

    I feel like it wouldn't be as interesting and motivating to do well in the season though

    It is supposed to make people want to participate more because the rewards will stack up and the MVP will get double what season rewards used to be if they get MVP every time. It could use a lot of tweaks though.
    In top tier alliances you don't exactly choose which fights you are going to take.
    Officers tell you what to do and where to go

    If the officer of my BG thinks that I have to kill only 4 defenders, and another alliance mate has to kill 8, then what? My alliance mate will get more rewards just because officer told him to do more fights?
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  • CrcrcrcCrcrcrc Member Posts: 7,966 ★★★★★
    No the rewards are based on participation but MVP gets a bonus, giving the incentive for people to do as much as they can. I had no idea that wars in higher tiers were so ridiculously strict on fights. Guess it was a bad idea
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