After yesterday.. Sentry rework idea
Alex_sc11
Member Posts: 200 ★
Tried
Tried to make him the reverse void and playing more like the science champion he is.
Abilities
Every buff that Sentry procs immediately turns passive. This include Dexterity’s precision, enemy applied buffs (Mojo’s Haters, Dr Voodoo Loas, Man Thing’s Postules) . It also includes those ones gained from nodes ( Icarus, etc)
This way he cannot be ever nullified, and his buffs won’t interact with the mystic class punishments.
Infinite power
For each debuff on the opponent Sentry gains 10% attack raiting (max: infinite) and 10% power gain rate (max: 100%)
Every ten hits on his combo Sentry gains different abilities and places permanent debuffs on his opponent in the repeating following order:
10 hits - Vulnerability. When attacking a Vulnerable Opponent, increase Critical Damage Rating by 300 and decrease their Block Proficiency by 30%.
20 hits - Petrify. Reduces the Potency of Power Gain and Regeneration effects by 35%
30 hits - Subversion - This new debuff gives 10% weakness to the opponent and a 40% chance when hitting Sentry’s block to be a perfect block
40 hits - Trauma. Trauma causes each hit to deal an additional 30% of the damage recently dealt as burst Physical Damage.
(After 40 hits the debuff list repeats (50 hits - Vulnerability, 60 hits - Petrify, 70 hits Subversion , etc)
Heavy Attacks
Places a 20 second combo shield buff.
Special 1
If opponent is suffering from a non damaging debuff, attack is unblockable
Special 2
Gains 400 attack for each debuff on the opponent.
Special 3
Places an Armor Break debuff for 40 seconds, removing an Armor Up and reduces the opponent’s Armor Rating by 2500.
Places an Incinerate debuff for 40 seconds, dealing 4000 energy damage and lowers by 50% Champion's Block Proficiency during that duration.
Signature Ability
Persistent Charge - level 200
Each time Sentry wins a fight gains a 50% chance of starting next fight applying 50% of the debuffs his last opponent had before the fight ended.
Tried to make him the reverse void and playing more like the science champion he is.
Abilities
Every buff that Sentry procs immediately turns passive. This include Dexterity’s precision, enemy applied buffs (Mojo’s Haters, Dr Voodoo Loas, Man Thing’s Postules) . It also includes those ones gained from nodes ( Icarus, etc)
This way he cannot be ever nullified, and his buffs won’t interact with the mystic class punishments.
Infinite power
For each debuff on the opponent Sentry gains 10% attack raiting (max: infinite) and 10% power gain rate (max: 100%)
Every ten hits on his combo Sentry gains different abilities and places permanent debuffs on his opponent in the repeating following order:
10 hits - Vulnerability. When attacking a Vulnerable Opponent, increase Critical Damage Rating by 300 and decrease their Block Proficiency by 30%.
20 hits - Petrify. Reduces the Potency of Power Gain and Regeneration effects by 35%
30 hits - Subversion - This new debuff gives 10% weakness to the opponent and a 40% chance when hitting Sentry’s block to be a perfect block
40 hits - Trauma. Trauma causes each hit to deal an additional 30% of the damage recently dealt as burst Physical Damage.
(After 40 hits the debuff list repeats (50 hits - Vulnerability, 60 hits - Petrify, 70 hits Subversion , etc)
Heavy Attacks
Places a 20 second combo shield buff.
Special 1
If opponent is suffering from a non damaging debuff, attack is unblockable
Special 2
Gains 400 attack for each debuff on the opponent.
Special 3
Places an Armor Break debuff for 40 seconds, removing an Armor Up and reduces the opponent’s Armor Rating by 2500.
Places an Incinerate debuff for 40 seconds, dealing 4000 energy damage and lowers by 50% Champion's Block Proficiency during that duration.
Signature Ability
Persistent Charge - level 200
Each time Sentry wins a fight gains a 50% chance of starting next fight applying 50% of the debuffs his last opponent had before the fight ended.
4
Comments
All about the capes - with Hyperion, Thor , Thor Ragnarok
- Sentry: +10% base potency to every debuff
- Hyperion: Can gain up to 6 Cosmic Charges.
- Thor : Critical Hits can apply Armor Break going up more than the max of 3 the ones he can stack
- Thor Ragnarok : Critical Hits can apply a shock that deals 1200 energy damage for 5 seconds
-
In space no one can hear you... - With Carnage
- Sentry: Sp2 places a Concussion reduces the opponent's Ability Accuracy by 30% for 30 seconds
- Carnage: Carnage can stack multiple armor breaks to bleed immune champions.
-
Green Friends - With Hulk
- Sentry: When reaching 20% of health , Sentry gains 80% fury for 12 seconds
- Hulk: Each fury gives 750 extra Critical Raiting