Quake Ghost Aegon Omega Corvus Mags Doom Nick Warlock Colossus
Torch and archangel just behind
I knew Lvernon would have already given a solid list. Though I would add CMM to make it a top 10 instead of 9 (she can nuke high healthpool opponent's down in seconds and ignore so much BS with her indestructible) and put Claire in the just behind section.
My list is based on the ideal champs for end game content. I think you could 100% literally everything with a roster of just these 10. There's no one with 'slow', but CapIW can get around most of those instances or NF with 5 charges otherwise. Otherwise everything is covered (or will be once act 6 is nerfed on Wednesday).
1. Ghost (almost everything) 2. Quake (almost everything) 3. Nick Fury (tons of utility and damage) 4. Namor (niche but irreplaceable utility) 5. Aegon (Abyss god) 6. Doom (stagger and power control beast) 7. Human Torch (Abyss beast; anything with regen or energy damage) 8. Warlock (amazing utility) 9. CapIW (anything not stun immune) 10. Magik (best power control)
Cap IW still works well for stun immune if you can reparry. You pretty much stay at max kinetic charges the whole fight and can heavy mid combo into sp3 for damage.
But why would you if there are much better options?
My list is based on the ideal champs for end game content. I think you could 100% literally everything with a roster of just these 10. There's no one with 'slow', but CapIW can get around most of those instances or NF with 5 charges otherwise. Otherwise everything is covered (or will be once act 6 is nerfed on Wednesday).
1. Ghost (almost everything) 2. Quake (almost everything) 3. Nick Fury (tons of utility and damage) 4. Namor (niche but irreplaceable utility) 5. Aegon (Abyss god) 6. Doom (stagger and power control beast) 7. Human Torch (Abyss beast; anything with regen or energy damage) 8. Warlock (amazing utility) 9. CapIW (anything not stun immune) 10. Magik (best power control)
Cap IW still works well for stun immune if you can reparry. You pretty much stay at max kinetic charges the whole fight and can heavy mid combo into sp3 for damage.
But why would you if there are much better options?
You can't always fit someone into a quest team and it's not like they're many better options for stun/debuff immune. You take 0 block damage on parrys and glance most of the blocked hits you don't parry. They could also be additional nodes attached or champions that limit counters.
My list is based on the ideal champs for end game content. I think you could 100% literally everything with a roster of just these 10. There's no one with 'slow', but CapIW can get around most of those instances or NF with 5 charges otherwise. Otherwise everything is covered (or will be once act 6 is nerfed on Wednesday).
1. Ghost (almost everything) 2. Quake (almost everything) 3. Nick Fury (tons of utility and damage) 4. Namor (niche but irreplaceable utility) 5. Aegon (Abyss god) 6. Doom (stagger and power control beast) 7. Human Torch (Abyss beast; anything with regen or energy damage) 8. Warlock (amazing utility) 9. CapIW (anything not stun immune) 10. Magik (best power control)
Cap IW still works well for stun immune if you can reparry. You pretty much stay at max kinetic charges the whole fight and can heavy mid combo into sp3 for damage.
But why would you if there are much better options?
You can't always fit someone into a quest team and it's not like they're many better options for stun/debuff immune. You take 0 block damage on parrys and glance most of the blocked hits you don't parry. They could also be additional nodes attached or champions that limit counters.
Well this whole thread is talking about the best options in hard content. He's certainly not the best option for stun immune.
My list is based on the ideal champs for end game content. I think you could 100% literally everything with a roster of just these 10. There's no one with 'slow', but CapIW can get around most of those instances or NF with 5 charges otherwise. Otherwise everything is covered (or will be once act 6 is nerfed on Wednesday).
1. Ghost (almost everything) 2. Quake (almost everything) 3. Nick Fury (tons of utility and damage) 4. Namor (niche but irreplaceable utility) 5. Aegon (Abyss god) 6. Doom (stagger and power control beast) 7. Human Torch (Abyss beast; anything with regen or energy damage) 8. Warlock (amazing utility) 9. CapIW (anything not stun immune) 10. Magik (best power control)
Cap IW still works well for stun immune if you can reparry. You pretty much stay at max kinetic charges the whole fight and can heavy mid combo into sp3 for damage.
But why would you if there are much better options?
You can't always fit someone into a quest team and it's not like they're many better options for stun/debuff immune. You take 0 block damage on parrys and glance most of the blocked hits you don't parry. They could also be additional nodes attached or champions that limit counters.
Well this whole thread is talking about the best options in hard content. He's certainly not the best option for stun immune.
Where did I state he was the best option for stun immune? The person I replied to implied Cap IW was good for anything not stun immune. I clarified he's also good for stun immune if you can reparry. Whether or not he's one of the best options also depends on the matchup and nodes accompanying the stun immunity
My list is based on the ideal champs for end game content. I think you could 100% literally everything with a roster of just these 10. There's no one with 'slow', but CapIW can get around most of those instances or NF with 5 charges otherwise. Otherwise everything is covered (or will be once act 6 is nerfed on Wednesday).
1. Ghost (almost everything) 2. Quake (almost everything) 3. Nick Fury (tons of utility and damage) 4. Namor (niche but irreplaceable utility) 5. Aegon (Abyss god) 6. Doom (stagger and power control beast) 7. Human Torch (Abyss beast; anything with regen or energy damage) 8. Warlock (amazing utility) 9. CapIW (anything not stun immune) 10. Magik (best power control)
Cap IW still works well for stun immune if you can reparry. You pretty much stay at max kinetic charges the whole fight and can heavy mid combo into sp3 for damage.
But why would you if there are much better options?
You can't always fit someone into a quest team and it's not like they're many better options for stun/debuff immune. You take 0 block damage on parrys and glance most of the blocked hits you don't parry. They could also be additional nodes attached or champions that limit counters.
Well this whole thread is talking about the best options in hard content. He's certainly not the best option for stun immune.
Where did I state he was the best option for stun immune? The person I replied to implied Cap IW was good for anything not stun immune. I clarified he's also good for stun immune if you can reparry. Whether or not he's one of the best options also depends on the matchup and nodes accompanying the stun immunity
He was staying what those champs should be used for. There are much better options for stun immune on that same list, so why would you use Cap when you can use them? That's all In saying and that's all he was saying.
My list is based on the ideal champs for end game content. I think you could 100% literally everything with a roster of just these 10. There's no one with 'slow', but CapIW can get around most of those instances or NF with 5 charges otherwise. Otherwise everything is covered (or will be once act 6 is nerfed on Wednesday).
1. Ghost (almost everything) 2. Quake (almost everything) 3. Nick Fury (tons of utility and damage) 4. Namor (niche but irreplaceable utility) 5. Aegon (Abyss god) 6. Doom (stagger and power control beast) 7. Human Torch (Abyss beast; anything with regen or energy damage) 8. Warlock (amazing utility) 9. CapIW (anything not stun immune) 10. Magik (best power control)
Cap IW still works well for stun immune if you can reparry. You pretty much stay at max kinetic charges the whole fight and can heavy mid combo into sp3 for damage.
But why would you if there are much better options?
You can't always fit someone into a quest team and it's not like they're many better options for stun/debuff immune. You take 0 block damage on parrys and glance most of the blocked hits you don't parry. They could also be additional nodes attached or champions that limit counters.
Well this whole thread is talking about the best options in hard content. He's certainly not the best option for stun immune.
Where did I state he was the best option for stun immune? The person I replied to implied Cap IW was good for anything not stun immune. I clarified he's also good for stun immune if you can reparry. Whether or not he's one of the best options also depends on the matchup and nodes accompanying the stun immunity
He was staying what those champs should be used for. There are much better options for stun immune on that same list, so why would you use Cap when you can use them? That's all In saying and that's all he was saying.
That's your interpretation, i'd rather not put words in anyone's mouth and claim to know exactly what they're saying. Got the implication it's about what they're good at and not what the should be used for. You also can't make a blanket statement saying X would be better than Y for a stun immune without taking into account the champ and accompanying nodes. How many champs on that list would be "much better options" for a stun immune juggernaut Or stun immune IMIW. There isn't a set in stone best option
My list is based on the ideal champs for end game content. I think you could 100% literally everything with a roster of just these 10. There's no one with 'slow', but CapIW can get around most of those instances or NF with 5 charges otherwise. Otherwise everything is covered (or will be once act 6 is nerfed on Wednesday).
1. Ghost (almost everything) 2. Quake (almost everything) 3. Nick Fury (tons of utility and damage) 4. Namor (niche but irreplaceable utility) 5. Aegon (Abyss god) 6. Doom (stagger and power control beast) 7. Human Torch (Abyss beast; anything with regen or energy damage) 8. Warlock (amazing utility) 9. CapIW (anything not stun immune) 10. Magik (best power control)
Cap IW still works well for stun immune if you can reparry. You pretty much stay at max kinetic charges the whole fight and can heavy mid combo into sp3 for damage.
But why would you if there are much better options?
You can't always fit someone into a quest team and it's not like they're many better options for stun/debuff immune. You take 0 block damage on parrys and glance most of the blocked hits you don't parry. They could also be additional nodes attached or champions that limit counters.
Well this whole thread is talking about the best options in hard content. He's certainly not the best option for stun immune.
Where did I state he was the best option for stun immune? The person I replied to implied Cap IW was good for anything not stun immune. I clarified he's also good for stun immune if you can reparry. Whether or not he's one of the best options also depends on the matchup and nodes accompanying the stun immunity
He was staying what those champs should be used for. There are much better options for stun immune on that same list, so why would you use Cap when you can use them? That's all In saying and that's all he was saying.
Comments
Ghost
Corvus
Aegon
Omega
AA
Mags
Doom
Nick Fury
Torch
For me:
CMM
Quake
Fury
Doom
Ægon
Colossus
Magneto
Torch
Warlock
Omega Red
I’m a terrible ghost player so o don’t really bring her to content cause I know I’ll just get wrecked.
They could also be additional nodes attached or champions that limit counters.
The person I replied to implied Cap IW was good for anything not stun immune. I clarified he's also good for stun immune if you can reparry.
Whether or not he's one of the best options also depends on the matchup and nodes accompanying the stun immunity
Got the implication it's about what they're good at and not what the should be used for.
You also can't make a blanket statement saying X would be better than Y for a stun immune without taking into account the champ and accompanying nodes.
How many champs on that list would be "much better options" for a stun immune juggernaut
Or stun immune IMIW. There isn't a set in stone best option