Top 10 champs for end game content

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  • NerdNerdNerd1NerdNerdNerd1 Member Posts: 379 ★★★
    Quake
    Ghost
    Corvus
    Aegon
    Omega
    AA
    Mags
    Doom
    Nick Fury
    Torch
  • The_Sentry06The_Sentry06 Member Posts: 7,787 ★★★★★

    WHERE IS QUAKE

    dOmInO mUsT bE iN yOuR tOp 10
  • NerdNerdNerd1NerdNerdNerd1 Member Posts: 379 ★★★
    Lvernon15 said:

    Quake
    Ghost
    Aegon
    Omega
    Corvus
    Mags
    Doom
    Nick
    Warlock
    Colossus

    Torch and archangel just behind

    you put colo above AA, disapointed.
  • JerkobsonJerkobson Member Posts: 163 ★★
    Currently working on 100% 6.4 and 6.3 (little over half done with each) don’t one abyss run

    For me:
    CMM
    Quake
    Fury
    Doom
    Ægon
    Colossus
    Magneto
    Torch
    Warlock
    Omega Red

    I’m a terrible ghost player so o don’t really bring her to content cause I know I’ll just get wrecked.
  • EtjamaEtjama Member Posts: 7,981 ★★★★★
    edited October 2020
    Lvernon15 said:

    Quake
    Ghost
    Aegon
    Omega
    Corvus
    Mags
    Doom
    Nick
    Warlock
    Colossus

    Torch and archangel just behind

    I knew Lvernon would have already given a solid list. Though I would add CMM to make it a top 10 instead of 9 (she can nuke high healthpool opponent's down in seconds and ignore so much BS with her indestructible) and put Claire in the just behind section.
  • EtjamaEtjama Member Posts: 7,981 ★★★★★

    DannyB01 said:

    My list is based on the ideal champs for end game content. I think you could 100% literally everything with a roster of just these 10. There's no one with 'slow', but CapIW can get around most of those instances or NF with 5 charges otherwise. Otherwise everything is covered (or will be once act 6 is nerfed on Wednesday).

    1. Ghost (almost everything)
    2. Quake (almost everything)
    3. Nick Fury (tons of utility and damage)
    4. Namor (niche but irreplaceable utility)
    5. Aegon (Abyss god)
    6. Doom (stagger and power control beast)
    7. Human Torch (Abyss beast; anything with regen or energy damage)
    8. Warlock (amazing utility)
    9. CapIW (anything not stun immune)
    10. Magik (best power control)


    Close contenders:
    - Archangel
    - Collossus
    - Magneto
    - Omega Red
    - Void
    - CMM
    - BWCV
    - SSS
    - Hyperion

    Cap IW still works well for stun immune if you can reparry. You pretty much stay at max kinetic charges the whole fight and can heavy mid combo into sp3 for damage.
    But why would you if there are much better options?
  • SwarmOfRavensSwarmOfRavens Member Posts: 1,264 ★★★★★
    Etjama said:

    DannyB01 said:

    My list is based on the ideal champs for end game content. I think you could 100% literally everything with a roster of just these 10. There's no one with 'slow', but CapIW can get around most of those instances or NF with 5 charges otherwise. Otherwise everything is covered (or will be once act 6 is nerfed on Wednesday).

    1. Ghost (almost everything)
    2. Quake (almost everything)
    3. Nick Fury (tons of utility and damage)
    4. Namor (niche but irreplaceable utility)
    5. Aegon (Abyss god)
    6. Doom (stagger and power control beast)
    7. Human Torch (Abyss beast; anything with regen or energy damage)
    8. Warlock (amazing utility)
    9. CapIW (anything not stun immune)
    10. Magik (best power control)


    Close contenders:
    - Archangel
    - Collossus
    - Magneto
    - Omega Red
    - Void
    - CMM
    - BWCV
    - SSS
    - Hyperion

    Cap IW still works well for stun immune if you can reparry. You pretty much stay at max kinetic charges the whole fight and can heavy mid combo into sp3 for damage.
    But why would you if there are much better options?
    You can't always fit someone into a quest team and it's not like they're many better options for stun/debuff immune. You take 0 block damage on parrys and glance most of the blocked hits you don't parry.
    They could also be additional nodes attached or champions that limit counters.
  • EtjamaEtjama Member Posts: 7,981 ★★★★★

    Etjama said:

    DannyB01 said:

    My list is based on the ideal champs for end game content. I think you could 100% literally everything with a roster of just these 10. There's no one with 'slow', but CapIW can get around most of those instances or NF with 5 charges otherwise. Otherwise everything is covered (or will be once act 6 is nerfed on Wednesday).

    1. Ghost (almost everything)
    2. Quake (almost everything)
    3. Nick Fury (tons of utility and damage)
    4. Namor (niche but irreplaceable utility)
    5. Aegon (Abyss god)
    6. Doom (stagger and power control beast)
    7. Human Torch (Abyss beast; anything with regen or energy damage)
    8. Warlock (amazing utility)
    9. CapIW (anything not stun immune)
    10. Magik (best power control)


    Close contenders:
    - Archangel
    - Collossus
    - Magneto
    - Omega Red
    - Void
    - CMM
    - BWCV
    - SSS
    - Hyperion

    Cap IW still works well for stun immune if you can reparry. You pretty much stay at max kinetic charges the whole fight and can heavy mid combo into sp3 for damage.
    But why would you if there are much better options?
    You can't always fit someone into a quest team and it's not like they're many better options for stun/debuff immune. You take 0 block damage on parrys and glance most of the blocked hits you don't parry.
    They could also be additional nodes attached or champions that limit counters.
    Well this whole thread is talking about the best options in hard content. He's certainly not the best option for stun immune.
  • SwarmOfRavensSwarmOfRavens Member Posts: 1,264 ★★★★★
    Etjama said:

    Etjama said:

    DannyB01 said:

    My list is based on the ideal champs for end game content. I think you could 100% literally everything with a roster of just these 10. There's no one with 'slow', but CapIW can get around most of those instances or NF with 5 charges otherwise. Otherwise everything is covered (or will be once act 6 is nerfed on Wednesday).

    1. Ghost (almost everything)
    2. Quake (almost everything)
    3. Nick Fury (tons of utility and damage)
    4. Namor (niche but irreplaceable utility)
    5. Aegon (Abyss god)
    6. Doom (stagger and power control beast)
    7. Human Torch (Abyss beast; anything with regen or energy damage)
    8. Warlock (amazing utility)
    9. CapIW (anything not stun immune)
    10. Magik (best power control)


    Close contenders:
    - Archangel
    - Collossus
    - Magneto
    - Omega Red
    - Void
    - CMM
    - BWCV
    - SSS
    - Hyperion

    Cap IW still works well for stun immune if you can reparry. You pretty much stay at max kinetic charges the whole fight and can heavy mid combo into sp3 for damage.
    But why would you if there are much better options?
    You can't always fit someone into a quest team and it's not like they're many better options for stun/debuff immune. You take 0 block damage on parrys and glance most of the blocked hits you don't parry.
    They could also be additional nodes attached or champions that limit counters.
    Well this whole thread is talking about the best options in hard content. He's certainly not the best option for stun immune.
    Where did I state he was the best option for stun immune?
    The person I replied to implied Cap IW was good for anything not stun immune. I clarified he's also good for stun immune if you can reparry.
    Whether or not he's one of the best options also depends on the matchup and nodes accompanying the stun immunity
  • EtjamaEtjama Member Posts: 7,981 ★★★★★

    Etjama said:

    Etjama said:

    DannyB01 said:

    My list is based on the ideal champs for end game content. I think you could 100% literally everything with a roster of just these 10. There's no one with 'slow', but CapIW can get around most of those instances or NF with 5 charges otherwise. Otherwise everything is covered (or will be once act 6 is nerfed on Wednesday).

    1. Ghost (almost everything)
    2. Quake (almost everything)
    3. Nick Fury (tons of utility and damage)
    4. Namor (niche but irreplaceable utility)
    5. Aegon (Abyss god)
    6. Doom (stagger and power control beast)
    7. Human Torch (Abyss beast; anything with regen or energy damage)
    8. Warlock (amazing utility)
    9. CapIW (anything not stun immune)
    10. Magik (best power control)


    Close contenders:
    - Archangel
    - Collossus
    - Magneto
    - Omega Red
    - Void
    - CMM
    - BWCV
    - SSS
    - Hyperion

    Cap IW still works well for stun immune if you can reparry. You pretty much stay at max kinetic charges the whole fight and can heavy mid combo into sp3 for damage.
    But why would you if there are much better options?
    You can't always fit someone into a quest team and it's not like they're many better options for stun/debuff immune. You take 0 block damage on parrys and glance most of the blocked hits you don't parry.
    They could also be additional nodes attached or champions that limit counters.
    Well this whole thread is talking about the best options in hard content. He's certainly not the best option for stun immune.
    Where did I state he was the best option for stun immune?
    The person I replied to implied Cap IW was good for anything not stun immune. I clarified he's also good for stun immune if you can reparry.
    Whether or not he's one of the best options also depends on the matchup and nodes accompanying the stun immunity
    He was staying what those champs should be used for. There are much better options for stun immune on that same list, so why would you use Cap when you can use them? That's all In saying and that's all he was saying.
  • SwarmOfRavensSwarmOfRavens Member Posts: 1,264 ★★★★★
    Etjama said:

    Etjama said:

    Etjama said:

    DannyB01 said:

    My list is based on the ideal champs for end game content. I think you could 100% literally everything with a roster of just these 10. There's no one with 'slow', but CapIW can get around most of those instances or NF with 5 charges otherwise. Otherwise everything is covered (or will be once act 6 is nerfed on Wednesday).

    1. Ghost (almost everything)
    2. Quake (almost everything)
    3. Nick Fury (tons of utility and damage)
    4. Namor (niche but irreplaceable utility)
    5. Aegon (Abyss god)
    6. Doom (stagger and power control beast)
    7. Human Torch (Abyss beast; anything with regen or energy damage)
    8. Warlock (amazing utility)
    9. CapIW (anything not stun immune)
    10. Magik (best power control)


    Close contenders:
    - Archangel
    - Collossus
    - Magneto
    - Omega Red
    - Void
    - CMM
    - BWCV
    - SSS
    - Hyperion

    Cap IW still works well for stun immune if you can reparry. You pretty much stay at max kinetic charges the whole fight and can heavy mid combo into sp3 for damage.
    But why would you if there are much better options?
    You can't always fit someone into a quest team and it's not like they're many better options for stun/debuff immune. You take 0 block damage on parrys and glance most of the blocked hits you don't parry.
    They could also be additional nodes attached or champions that limit counters.
    Well this whole thread is talking about the best options in hard content. He's certainly not the best option for stun immune.
    Where did I state he was the best option for stun immune?
    The person I replied to implied Cap IW was good for anything not stun immune. I clarified he's also good for stun immune if you can reparry.
    Whether or not he's one of the best options also depends on the matchup and nodes accompanying the stun immunity
    He was staying what those champs should be used for. There are much better options for stun immune on that same list, so why would you use Cap when you can use them? That's all In saying and that's all he was saying.
    That's your interpretation, i'd rather not put words in anyone's mouth and claim to know exactly what they're saying.
    Got the implication it's about what they're good at and not what the should be used for.
    You also can't make a blanket statement saying X would be better than Y for a stun immune without taking into account the champ and accompanying nodes.
    How many champs on that list would be "much better options" for a stun immune juggernaut
    Or stun immune IMIW. There isn't a set in stone best option
  • Sarvanga1_Sarvanga1_ Member Posts: 4,157 ★★★★★
    Etjama said:

    Etjama said:

    Etjama said:

    DannyB01 said:

    My list is based on the ideal champs for end game content. I think you could 100% literally everything with a roster of just these 10. There's no one with 'slow', but CapIW can get around most of those instances or NF with 5 charges otherwise. Otherwise everything is covered (or will be once act 6 is nerfed on Wednesday).

    1. Ghost (almost everything)
    2. Quake (almost everything)
    3. Nick Fury (tons of utility and damage)
    4. Namor (niche but irreplaceable utility)
    5. Aegon (Abyss god)
    6. Doom (stagger and power control beast)
    7. Human Torch (Abyss beast; anything with regen or energy damage)
    8. Warlock (amazing utility)
    9. CapIW (anything not stun immune)
    10. Magik (best power control)


    Close contenders:
    - Archangel
    - Collossus
    - Magneto
    - Omega Red
    - Void
    - CMM
    - BWCV
    - SSS
    - Hyperion

    Cap IW still works well for stun immune if you can reparry. You pretty much stay at max kinetic charges the whole fight and can heavy mid combo into sp3 for damage.
    But why would you if there are much better options?
    You can't always fit someone into a quest team and it's not like they're many better options for stun/debuff immune. You take 0 block damage on parrys and glance most of the blocked hits you don't parry.
    They could also be additional nodes attached or champions that limit counters.
    Well this whole thread is talking about the best options in hard content. He's certainly not the best option for stun immune.
    Where did I state he was the best option for stun immune?
    The person I replied to implied Cap IW was good for anything not stun immune. I clarified he's also good for stun immune if you can reparry.
    Whether or not he's one of the best options also depends on the matchup and nodes accompanying the stun immunity
    He was staying what those champs should be used for. There are much better options for stun immune on that same list, so why would you use Cap when you can use them? That's all In saying and that's all he was saying.
    You trolling @Etjama ?
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