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Sasquatch: Possible Bug?

It appears that Sasquatch’s rupture damage has been significantly reduced with the release of this month’s patch. From testing, rupture damage is down ~60%. Can anyone else confirm? Was this intended tuning, and if so, was their a post about it that I missed?

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    MrJbubbmanMrJbubbman Posts: 18
    Was using him today and noticed the same thing, is it a need or bug?
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    Kabam BooKabam Boo Posts: 840 ★★★★★
    edited November 2020
    Thanks for your report, @Tman0971 . Do you have a video of this? If so, that would be very helpful. Any other details you can provide for this encounter would also be wonderful (which Champion you used/fought, what node, etc). Thank you in advance for your cooperation!
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    CoatHang3rCoatHang3r Posts: 4,965 ★★★★★
    edited November 2020
    @Kabam Boo this was explained by vydious in a different thread around the same time as this was originally posted back in October. https://forums.playcontestofchampions.com/en/discussion/227619/they-keep-messing-up-sasquatch
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    Kabam BooKabam Boo Posts: 840 ★★★★★
    Thank you for the clarification, @CoatHang3r .

    Yes, we confirm that due to a slight issue in our previous build, Sasquatch's rupture damage numbers were higher than usual for a short period. This issue has since been resolved in our latest build. The amount of rupture damage dealt by Sasquatch in our latest build is the correct and intended amount. Everything is back to normal!

    We apologise for any confusion caused.
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