To Reduce the Monotony of MEQ

WedgemonsterWedgemonster Posts: 288 ★★
edited October 15 in Suggestions and Requests
For the love of all things holy, can we stop designing maps like this (3.2 MEQ) where we fight the same 3 champs 7 times each.. or the Hood in the quest before that we have to fight 6 times. There’s nothing challenging about it, it’s just terribly repetitive. That’s all.
Post edited by Kabam Zibiit on

Comments

  • SpideyFunkoSpideyFunko Posts: 8,191 ★★★★★
    Probably to help map design and increase the amount of fights
  • SGT_M9SGT_M9 Posts: 95
    It’s for you to use up your energy so you waste units for energy refill. In turn gets to you buy more units, in turn gets you to spend real money. That’s all sh*tas$ kabam cares about.
  • WedgemonsterWedgemonster Posts: 288 ★★
    So add three fights to each path, then travel straight through to the boss instead. My gripe isn’t with the amount of fights or energy cost. It’s doing the same fights over and over again.. You could easily fix that and keep the amounts the same.
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