Magneto OG is clearly better, has high damage output if at high prowess (30 or higher) bleed shrapnel (insane damage) vs #metal champion/s and has very good armor break against bleed immune champions (not sure if it's bugged or work as intended).
Magneto HoX is good and definitely better than before.. although his prowess damage scale higher than Magneto OG, his damage is 'RNG' base (low probability it would proc but when it does) with a surprising massive damage..
Kabam knowingly released him with a bug to his pre-fight ability (supposed to activate stun opponent) it may or may not work.. It was pointed out by one of the CCP.. not sure if this could have been avoided though.. tight schedule would prevent it from being fixed..
but seriously its been some time since Kabam acknowledged Magneto HoX bug, but no mention when it will be fixed. each time a schedule maintenance is scheduled.. one issue fixed, two or three bugs pop up.
White mags has more damage but red does have a lot more utility. But white mags’ synergies and pre fight are utilities within themselves but unfortunately the amazing preflight is bugged atm.
White Mags does not have more damage. That's just rubbish.
Well, I think red mags has more damage, but to achieve more damage, Red mags needs more ramp up than white mags. Does you 5* rank 4 white mags throw 153k special 3s?
I need his prefight. I like his team boosting effects.
BTW his prefight works fine, it just makes an odd amount of space. I find it helpful when I would typically be stuck in a corner. Also gives Quake more room for Quaking.
I just make sure not to heavy with short heavy guys after parry.
Wagneto, CMM, colossus definitely have no problem landing heavies after parry (primary team members for me).
Comments
Magneto HoX is good and definitely better than before.. although his prowess damage scale higher than Magneto OG, his damage is 'RNG' base (low probability it would proc but when it does) with a surprising massive damage..
Kabam knowingly released him with a bug to his pre-fight ability (supposed to activate stun opponent) it may or may not work.. It was pointed out by one of the CCP.. not sure if this could have been avoided though.. tight schedule would prevent it from being fixed..
but seriously its been some time since Kabam acknowledged Magneto HoX bug, but no mention when it will be fixed. each time a schedule maintenance is scheduled.. one issue fixed, two or three bugs pop up.
Also, I would totally use him if he wasn’t bugged.
Thanks for the feedback everyone 😉
Other Mags is decent too, just not fond of him.
I like his team boosting effects.
BTW his prefight works fine, it just makes an odd amount of space.
I find it helpful when I would typically be stuck in a corner.
Also gives Quake more room for Quaking.
I just make sure not to heavy with short heavy guys after parry.
Wagneto, CMM, colossus definitely have no problem landing heavies after parry (primary team members for me).
But he has way more damage than almost every champ in the game