Hades Invastions Level of Effort and Performance Issues
robination3788
Member Posts: 19 ★
Hi all,
I'm not sure if anyone shares the same frustrations with this month's Hades Invasions. So, let me preference, by no means am I an endgame content player, but I am Cavalier and have been for some time (my forum ID is the same as my in-game ID). I've also been in this game for about 5 years now.
That being said, with the (even worse) inconsistency with Parry and Dexterity, it's made it extremely difficult to complete this month's Hades Invasions and subsequent quests to get the needed keys. I've already perused the forums to find others musing about how parry doesn't trigger, even when the green "Parry" notification pops up on the screen, and how Dexterity timings are somehow off.
I've noticed the Dexterity inconsistency while fighting Red Hulk quite a few times. Essentially, with Red Hulk missing an attack, but somehow hitting me, even with the Dexterity notification popping up. This has also happened against Killmonger and Archangel as well in the Hades Invasions.
While fighting Masacre, I parried several of his light attacks, only for Masacre to shrug them off and keep hitting into my block. This happened in 3 back to back fights, after shutting the app down. I would understand if he is stun-immune, but, he is not (unblockable and caltrops nodes). This parry inconsistency also occurred against Squirrel Girl, She-Hulk, Black Panther and Diablo just to name a few.
With all of that, I am curious if others have noticed this happening in the Hades Invasions. To put it simply, with the spotty performance of Parry and Dexterty, which in my opinion are two of the most critical masteries for this game, makes the level of effort needed to complete the Legendary difficulty of the Hades Invasions somewhat unrealistic. This is taking into account many champions on my roster who can counter-act the benefits that the soul boosts give the defenders.
I understand that the soul boosts and their extra buffs given to the defenders are meant to encourage us to use different champions in our roster, but, it still feels as if we are penalized for either one of two things:
1. Not having the necessary champions to counter the boost
2. Relying on a select few champions (i.e.: Ghost) to carry the bulk of the weight without the use of soul boosts
I'm not saying that I'm averse to using units to finish content (as I sprung for a 3100 unit package to get Uncollected--the good ole days). What I am saying is that we should not be relying on an abundance of units, revives, potions, etc., to overcome performance issues within content designed for roster progression and rank-up progression.
Unlike last month's Platinum Jones side-quest, this month's Hades side quests feel like a step backward in both level of effort and playability. I'm nearly at the point where I'm willing to forgo the rewards from the Legendary difficulty because I'm burnt out with having to spend energy to get the keys, then fight through shoddy mastery performances.
Anyway, thanks for bearing with me. And if anyone disagrees, please, don't be unkind to each other.
I'm not sure if anyone shares the same frustrations with this month's Hades Invasions. So, let me preference, by no means am I an endgame content player, but I am Cavalier and have been for some time (my forum ID is the same as my in-game ID). I've also been in this game for about 5 years now.
That being said, with the (even worse) inconsistency with Parry and Dexterity, it's made it extremely difficult to complete this month's Hades Invasions and subsequent quests to get the needed keys. I've already perused the forums to find others musing about how parry doesn't trigger, even when the green "Parry" notification pops up on the screen, and how Dexterity timings are somehow off.
I've noticed the Dexterity inconsistency while fighting Red Hulk quite a few times. Essentially, with Red Hulk missing an attack, but somehow hitting me, even with the Dexterity notification popping up. This has also happened against Killmonger and Archangel as well in the Hades Invasions.
While fighting Masacre, I parried several of his light attacks, only for Masacre to shrug them off and keep hitting into my block. This happened in 3 back to back fights, after shutting the app down. I would understand if he is stun-immune, but, he is not (unblockable and caltrops nodes). This parry inconsistency also occurred against Squirrel Girl, She-Hulk, Black Panther and Diablo just to name a few.
With all of that, I am curious if others have noticed this happening in the Hades Invasions. To put it simply, with the spotty performance of Parry and Dexterty, which in my opinion are two of the most critical masteries for this game, makes the level of effort needed to complete the Legendary difficulty of the Hades Invasions somewhat unrealistic. This is taking into account many champions on my roster who can counter-act the benefits that the soul boosts give the defenders.
I understand that the soul boosts and their extra buffs given to the defenders are meant to encourage us to use different champions in our roster, but, it still feels as if we are penalized for either one of two things:
1. Not having the necessary champions to counter the boost
2. Relying on a select few champions (i.e.: Ghost) to carry the bulk of the weight without the use of soul boosts
I'm not saying that I'm averse to using units to finish content (as I sprung for a 3100 unit package to get Uncollected--the good ole days). What I am saying is that we should not be relying on an abundance of units, revives, potions, etc., to overcome performance issues within content designed for roster progression and rank-up progression.
Unlike last month's Platinum Jones side-quest, this month's Hades side quests feel like a step backward in both level of effort and playability. I'm nearly at the point where I'm willing to forgo the rewards from the Legendary difficulty because I'm burnt out with having to spend energy to get the keys, then fight through shoddy mastery performances.
Anyway, thanks for bearing with me. And if anyone disagrees, please, don't be unkind to each other.
2
Comments
However, your comment about Massacre is wrong. While you are suffering from a debuff, you have 50% reduced ability accuracy while under the effect of a debuff (i.e. your parry's only have a 50% chance to stun). Seeing as their is a permanent Heal Block debuff, this effect is probably always active.
I think it's fine that they have these dot nodes in cav because their entire plan for act six is to require roster depth, which this does, but having it in lower levels confuses me. however, it makes for an incredibly boring side quest. at least the cav eq gas those class things which are occasionally pretty good.