6.2 Champion Slow interaction

TobiStrTobiStr Member Posts: 16
Hello everyone!
I know this has been discussed a lot in the past but today I tried to face the 6.2.6 Champion using Sorcerer Supreme.
It was all fine until the 70% to 40% phase, at 56% health a random unstoppable triggered, first 2 hit I'd put in were fine third one left me stunned.

I checked YouTube videos and unstoppable never triggers while a slow is active in any of them, while now it does.
Slow says it prevents the effects of unstoppable and so I suppose that's why when it triggers you can still hit The Champion freely like it wasn't active.

I've read previous post and many where saying it is due to the flat +60% ability accuracy, but I had like 7 stack of slow up, shouldn't they bring accuracy and evade ability accuracy to - 700%?

Why unstoppable is now triggering while before it wasn't?
While affected by slow it doesn't trigger even in the 2019 NYcomicon boss version sooo, guess this is effectively a bug.

Comments

  • TobiStrTobiStr Member Posts: 16
    I did some further investigation and found a video from YoutTuber Munash where he was using Red Guardian and the slow would completely prevent the activation of unstoppable effect on the champion.

    I decided then to read every patch note since April and all happened was an update to Slow debuff description.
    You stated that it was updated to specify that it applies a - 100% ability accuracy to evade and unstoppable effects but it actually changed the way it behaves and this is most noticeable in this specific fight.

    So is this the way it is supposed to work now or is it a bug? Can I have some answers?
  • Kill_GreyKill_Grey Member Posts: 8,666 ★★★★★
    Slow still disables unstoppable. The way it functions now is: an unstoppable effect might still trigger if the Champion being fought has something like increased ability accuracy. But even if that's the case, you can still strike them as normal.

    Slow still works like before, just had a description update.
  • TobiStrTobiStr Member Posts: 16
    Before it was completely PREVENTING Unstoppable from triggering(you can check on YouTube), meaning a champion affected with a "Slow" debuff wasn't able at all to activate unstoppable(it acted like a "stagger" or better a "fate seal" specifically for "Unstoppable"), now it is able to activate if there is a +X% ability accuracy but the buff itself wouldn't have any effect while "Slow" is active.
    So it isn't just a "description update" its a change to its basic mechanic(compared to before).
    This "little" change is fine in 99% of scenarios, as hardly ever a champ has over 100% evade and usually the problem is the "Unstoppable" effect and not the fact that it is active

    BUT:

    In this case it heavily affects the fight as "The Champion" has 100% chance to stun you if "Unstoppable" is up(just active) while he is between 70% and 40% and you make contact with him.
    He also regen like crazy while "Unstoppable" is active.

    Meaning that Sorcerer Supreme, Spider Gwen, Red Guardian and Stealth Spidy
    Aren't that viable anymore, also they should have noticed us of this interaction because like I said it completely changes the way "Slow" behaves and it isn't just a "description update".

    They sneaked in a really cheap buff to the 6.2 "The Champion" by taking out "Slow" as a counter to the fight and letting everyone think nothing changed in regard to it.

  • Kill_GreyKill_Grey Member Posts: 8,666 ★★★★★
    TobiStr said:

    Before it was completely PREVENTING Unstoppable from triggering(you can check on YouTube), meaning a champion affected with a "Slow" debuff wasn't able at all to activate unstoppable(it acted like a "stagger" or better a "fate seal" specifically for "Unstoppable"), now it is able to activate if there is a +X% ability accuracy but the buff itself wouldn't have any effect while "Slow" is active.
    So it isn't just a "description update" its a change to its basic mechanic(compared to before).
    This "little" change is fine in 99% of scenarios, as hardly ever a champ has over 100% evade and usually the problem is the "Unstoppable" effect and not the fact that it is active

    BUT:

    In this case it heavily affects the fight as "The Champion" has 100% chance to stun you if "Unstoppable" is up(just active) while he is between 70% and 40% and you make contact with him.
    He also regen like crazy while "Unstoppable" is active.

    Meaning that Sorcerer Supreme, Spider Gwen, Red Guardian and Stealth Spidy
    Aren't that viable anymore, also they should have noticed us of this interaction because like I said it completely changes the way "Slow" behaves and it isn't just a "description update".

    They sneaked in a really cheap buff to the 6.2 "The Champion" by taking out "Slow" as a counter to the fight and letting everyone think nothing changed in regard to it.

    You're wrong about sorcerer supreme. She owns that fight, and is the best option for it. She has a very consistent nullify as well, and the slow mostly just helps in the 10% phase.
  • VendemiaireVendemiaire Member Posts: 2,178 ★★★★★
    Bookmarking this. I'm also planning to bring Sorc against the Champion. Used her during the Convention Class and the Legendary Side Quest but never thought of this interaction.

    I usually rely on nullifying the unstoppable but I always make it so that I activate an SP3 with the Pink one, so I can have an almost permanent slow as a safety net.
  • Kill_GreyKill_Grey Member Posts: 8,666 ★★★★★

    Bookmarking this. I'm also planning to bring Sorc against the Champion. Used her during the Convention Class and the Legendary Side Quest but never thought of this interaction.

    I usually rely on nullifying the unstoppable but I always make it so that I activate an SP3 with the Pink one, so I can have an almost permanent slow as a safety net.

    That's still the way to go. But I found that a faster strategy is to forgo the SP 3 entirely, and just alternate SP 1 and 2.

    Then again, I used this sort of strategy because of heal prevention, but I was able to get him down in 2 minutes with my rank 4.
  • TobiStrTobiStr Member Posts: 16
    Kill_Grey said:



    You're wrong about sorcerer supreme. She owns that fight, and is the best option for it. She has a very consistent nullify as well, and the slow mostly just helps in the 10% phase.

    Yes I could have left her out, she is still really good, you need to have a different aprroach, and possibly bring voodoo/dormammu/mordo to easily keep up the nullify.

    But mate that wasn't the point of the thread, like at all, so don't focus on it.

    The main point was if the interaction between "slow" and "unstoppable" is supposed to be like it is now (it trigger but has no actual effect) or is supposed to be like it used to before the description was updated("Fate Seal" specific for "unstoppable")?
  • Fred_JoeityFred_Joeity Member Posts: 1,168 ★★★
    Not sure about it being changed, but I remember slow working like it is now around the time Spider-Gwen got buffed. If it changed, I wouldn’t know.
  • Kill_GreyKill_Grey Member Posts: 8,666 ★★★★★
    TobiStr said:

    Kill_Grey said:



    You're wrong about sorcerer supreme. She owns that fight, and is the best option for it. She has a very consistent nullify as well, and the slow mostly just helps in the 10% phase.
    Yes I could have left her out, she is still really good, you need to have a different aprroach, and possibly bring voodoo/dormammu/mordo to easily keep up the nullify.

    But mate that wasn't the point of the thread, like at all, so don't focus on it.

    The main point was if the interaction between "slow" and "unstoppable" is supposed to be like it is now (it trigger but has no actual effect) or is supposed to be like it used to before the description was updated("Fate Seal" specific for "unstoppable")?

    I've already explained earlier on that slow is fine.
  • TobiStrTobiStr Member Posts: 16

    Not sure about it being changed, but I remember slow working like it is now around the time Spider-Gwen got buffed. If it changed, I wouldn’t know.

    No, it was working differently than now, if you go and check on YouTube a spider-gwen Vs The champion fight you can see "Unstoppable" doesn't trigger once when the slow is active.

    Now it triggers anyway if there is a +X% ability accuracy into play.
  • TobiStrTobiStr Member Posts: 16
    edited November 2020
    Kill_Grey said:



    I've already explained earlier on that slow is fine.

    Really Man?!! Did you read what I've said? Have you checked at any point how it was behaving before and how it is behaving now?

    My God, did you read anything at all of what I've said?
    If it's a description update why the F. The way it works has changed so much?

    Why did Slow stop Unstoppable from triggering since day 1 it was introduced but after said description update allows it to activate but without applying its effect?

    If you want to boss around and help yourself feel better find another thread 'cause goddamn you are annoying
  • VendemiaireVendemiaire Member Posts: 2,178 ★★★★★
    If your Sorc Supreme is duped and at around Sig 100, I guess, you can completely ignore the side effects.
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