Arena modifiers to replace streak based multipliers.

This is just going to copy and paste the suggestion email I sent in, let me know how this idea sounds.

Basically, my idea for improving the game is to improve the arena aspect. My idea lies with instead of having a multiplier that is based on wins in a row and is capped at ×3, I'm suggesting that there be a fight node modifier like you can get in Alliance Quest as a global. Basic concept is, rather than a lot of easy, boring fights, have more skill based fights that reward higher multipliers.

Here's it would work; at the arena main menu, before you enter one of the arenas, you can tap on the arena you want to enter and you can select a node to make the fights in arena harder. The harder the node, the higher the multiplier, nodes like Critical Resistance & Armour wouldn't give you as high of a multiplier as nodes like Bane & Biohazard.

I would also request that the multipliers get increased too. Nodes at the easier end like Armour or Critical Resistance would only have a ×1.5 multiplier, whereas nodes at the higher end, like Bane, have a multiplier of ×6. This is because where a lot of the fights maybe be pretty easy to deal with as long as you know how to play with Bane, if you were to run into a Nick Fury, that would be a really challenging fight. Which in my opinion would add a nice RNG aspect to it too, you're always hoping you don't get the hard to deal with champions.

Lastly, the modifiers would be progression based, so this way a newer player can still get up to ×3 multiplier.
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