Red Magneto's "My Brotherhood" synergy's [Magnet] bonus is pointless, here's an idea:
Ethereality
Member Posts: 685 ★★★
Hi,
So Red Mags's synergy with Juggernaut, Magik, SW and Sabretooth is fine if your opponent is not #metal.
However if it is #metal is not only pointless, but it actually makes it worse to the point that you migjt actually wanna prevent having this synergy when fighting #metal. Why? Because the [Magnet] bonus just makes the heal block passive ... which would be fine if Red Mags already didn't have a -105% regenation rate against #metal. Without the synergy, I can do a small heal reverse. With it I can't. Does this make any sense to you?
My suggestion is to change the [Magnet] bonus of this synergy for something more useful but not too overpowering. For example, an extra -5% regeneration reverse rate. Even -2.5% would be better than it is now.
So Red Mags's synergy with Juggernaut, Magik, SW and Sabretooth is fine if your opponent is not #metal.
However if it is #metal is not only pointless, but it actually makes it worse to the point that you migjt actually wanna prevent having this synergy when fighting #metal. Why? Because the [Magnet] bonus just makes the heal block passive ... which would be fine if Red Mags already didn't have a -105% regenation rate against #metal. Without the synergy, I can do a small heal reverse. With it I can't. Does this make any sense to you?
My suggestion is to change the [Magnet] bonus of this synergy for something more useful but not too overpowering. For example, an extra -5% regeneration reverse rate. Even -2.5% would be better than it is now.
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