Look each one more point is one more tick of the light ending bleed, so the more you have, the bigger dmg you do. On 5/65 Fury it is like 1200 more damage on rach light ending combo.
It's largely dependent on how much you want to use him; which might depend on the test of your roster, etc. But if you're planning to make Nick a main champion, go for 5 points.
The main benefit is to the bleed on his fourth Light Attack; which becomes insanely overpowered with max Deep Wounds.
I've only got Nick as a 4* at 5/50; but these numbers should all scale linearly as a 5 or 6-star, or with Fury effects.
With my 5/50, one MLLLL combo on WS inflicts: 1300 Physical damage (if no crits) + 545 Bleed damage = 1845 damage, total (no Deep Wounds)
Adding points to Deep Wounds: 0 points: Total damage 1845 1 point: Total damage 2105 2 points: Total damage 2366 3 points: Total damage 2627 4 points: Total damage 2888 5 points: Total damage 3148
You can roughly double all those numbers for a 5* at 5/65, of course.
So for any opponent that bleeds, maxing out Deep Wounds will increase Nick's damage from a single MLLLL combo by around 70% (a bit less, once critical hits are taken into account). Which is a pretty astonishing return on that investment!
I run MD and am going to start running suicides soon, won't have points to invest in Deep Wounds, but Nick definitely doesn't need it at all. Mine still hits like a freakin truck without it.
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But I run 5 tho 😝
When its destroyed it becomes like 3k damage per point in DW.
Thats 15k damage from a Mastery per combo. Pretty insane. Go 5/5
The main benefit is to the bleed on his fourth Light Attack; which becomes insanely overpowered with max Deep Wounds.
I've only got Nick as a 4* at 5/50; but these numbers should all scale linearly as a 5 or 6-star, or with Fury effects.
With my 5/50, one MLLLL combo on WS inflicts:
1300 Physical damage (if no crits)
+ 545 Bleed damage
= 1845 damage, total (no Deep Wounds)
Adding points to Deep Wounds:
0 points: Total damage 1845
1 point: Total damage 2105
2 points: Total damage 2366
3 points: Total damage 2627
4 points: Total damage 2888
5 points: Total damage 3148
You can roughly double all those numbers for a 5* at 5/65, of course.
So for any opponent that bleeds, maxing out Deep Wounds will increase Nick's damage from a single MLLLL combo by around 70% (a bit less, once critical hits are taken into account). Which is a pretty astonishing return on that investment!