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Percentage Heals
sheiksadiq8
It will be nice if the game brings percentage heals as same as 20%, 40% revives
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Goufy
Oh it would be excellent if they would ever do this. Their are so many things that are out dated and basically obsolete because of how compact they kept the campaign for so long. How ever like normal the development team never does anything to bring anything but heroes up to date at the excruciatingly slow rate thats been. I would actually say at most we could possibly expect is suddenly they add a bonus to the potions potential based on their artificial cast system. So any one proven and below their would be either miniscule benefit or absolutely no effect on.
Because we all know the devs help only those that are uncollected and above then their personal pets the youtubers and the legends. And no mater what trying to get to those upper ranks costs money for either a specific set of masteries or a specific hero that you may or may not have. And dont any one say they did it without paying money because every second your logged in your paying them money even if you dont use a credit card to do so. Because time put into anything is money spent some how.
olegpetrov80326
would like to heal a lot less units and give more health, especially when it is felt on high difficulties, when fighting with the boss and so on
WOLF_LINK
The free farmable heals can stay like that, but at least improve the ones you buy for Cash/Units.
@Goufy
Not true, they do work on other things as well. They did increase the amount of healing already months ago.
Voltolos
The free farmable heals can stay like that, but at least improve the ones you buy for Cash/Units.
The t5 heals already do 10000 health. All the other ones are available for "free" (doing solo events)
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