Alliance Quest Timer Solution (6 Days to Run 5 Quests, 2 Days Off)

So there is one very annoying aspect regarding Alliance Quests, you have 120 Hours to play 5 days worth of quests. Meaning that on Day 5, you are going to miss out on about an hour of quests, because you have to wait about 5-10 minutes after the first quest finishes, to start the next one, etc.

Will the Developers consider allowing people to choose when they start quests, with six total days to play five quests out? I'm sure it wouldn't be as hard to code in as people think. Allow people to start 5 quests. If Quests start on Monday at 3pm EST, you have until Sunday at 3pm, to get your 5 runs in. If you normally run 5 quests, and finish all 5, you'd end Saturday at 3pm. I think this would be more beneficial to the international alliances, or people that have a mix, so you can pick a time to start, rather than be forced to start at 3pm EST.

Day 1, Start at 12 Noon the next day
Day 2, Start near 12(Game makes you wait 5 minutes)
Day 3, Start around 12:15(Waiting)
Day 4, Start around 12:20(Wait more)
Day 5, Start at 12:30, and have a full 24 hours to complete
You have until 3pm Day 6 to finish your 5 quests, then 2 Days Off, up to 3, if you play the normal way.

I'm sure this is a petty change to some, but for others, let's say Seatin, Richtheman, that are in the UK, unless you are in an alliance with the exact same timezone, you get punished for having people in different timezones.

Maybe I don't understand how Map 6 or 7 of Alliance Quest works and it's easier to get around, but I know my alliance specifically has 5 people, that either leave after 5 hours to sleep, or don't wake up until hours after quest starts, to get moving, because they are halfway across the world.

Comments

  • HollywoodShonoHollywoodShono Member Posts: 102
    edited November 2020

    The change from 1 hour timers to 45 minute times was amazing and the new AQ update looks awesome I'm perfectly fine with 5 days on 2 off

    Isn't it 5 Days on, 3 days off?
    I guess the only way to find out if it's a pain in the ass to my alliance, is to run Map 6. 5 is getting trivial for us, I just know in Map 5, we can either have 2 people slack off, or sleeping, and it won't affect people. If I remember from when 4lextheb3st used to post screenshots from his line, you literally call lanes constantly, and can't move until someone else does. In Map 5, only 2-3 paths has that. I know that section 1 has 7 paths, section 2 has 9, and section 3 has the full 10, but is that a problem if 2/10 members are from the UK, 1 in Thailand, and 7 in the USA, able to play from 11pm-3am normally, or is it like Map 5, where some paths don't have linked nodes for this very reason?

    Currently, when I do Map 5, I usually play from 2-3am, and when I wake up, I usually have to kill a doombot, I wake up with Doom already down.
  • LormifLormif Member Posts: 7,369 ★★★★★

    The change from 1 hour timers to 45 minute times was amazing and the new AQ update looks awesome I'm perfectly fine with 5 days on 2 off

    Isn't it 5 Days on, 3 days off?
    I guess the only way to find out if it's a pain in the ass to my alliance, is to run Map 6. 5 is getting trivial for us, I just know in Map 5, we can either have 2 people slack off, or sleeping, and it won't affect people. If I remember from when 4lextheb3st used to post screenshots from his line, you literally call lanes constantly, and can't move until someone else does. In Map 5, only 2-3 paths has that. I know that section 1 has 7 paths, section 2 has 9, and section 3 has the full 10, but is that a problem if 2/10 members are from the UK, 1 in Thailand, and 7 in the USA, able to play from 11pm-3am normally, or is it like Map 5, where some paths don't have linked nodes for this very reason?

    Currently, when I do Map 5, I usually play from 2-3am, and when I wake up, I usually have to kill a doombot, I wake up with Doom already down.
    my alliance finishes map 6 with like 4+ hours to spare, there is no issues with 45 min timers unless your alliance mates just dont want to do it. Also pounding through a linked node is not really that much of a deal.
  • HollywoodShonoHollywoodShono Member Posts: 102
    We have a solid 10, just the only issue is we have people that are in different time zones, so this might be an issue in section 2, where you need 9 people, 2 are from the UK. Are there any paths that link nodes aren't really an issue, they could take? Does anyone have a Youtube video explaining how Map 6 works? We have been beating Map 5 with hours to spare.
  • Panchulon21Panchulon21 Member Posts: 2,605 ★★★★★
    It’s really not bad, there was a time we forgot to open AQ for 2.5 hours and still finished on day 5 with 2 hours to spare. This isn’t a minor change that is not needed. Because adding an extra day to An alresdy dragging game mode will drag it more. The schedule we have now is fine. Missing 1 four (1 at most 2 energy) will not effect any efficient alliance. If you’re in an inefficient alliance maybe this about running a lower map.
  • AzKicker316AzKicker316 Member Posts: 2,434 ★★★★★
    edited November 2020

    We have a solid 10, just the only issue is we have people that are in different time zones, so this might be an issue in section 2, where you need 9 people, 2 are from the UK. Are there any paths that link nodes aren't really an issue, they could take? Does anyone have a Youtube video explaining how Map 6 works? We have been beating Map 5 with hours to spare.

    I've had 3 international in 1 bg when we did map 6 (now I'm doing map 7). It's all about your groups activity. If you can get through section 1 before the internationals go to bed, they can start on the long paths then go to sleep and then have your US guys finish.

    Looks like you need better organizing rather than asking for an entire game adjustment just for you
  • DemonzfyreDemonzfyre Member Posts: 22,024 ★★★★★
    Terrible idea
  • HollywoodShonoHollywoodShono Member Posts: 102

    Terrible idea

    To you.
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