Alliance Quest Timer Solution (6 Days to Run 5 Quests, 2 Days Off)
So there is one very annoying aspect regarding Alliance Quests, you have 120 Hours to play 5 days worth of quests. Meaning that on Day 5, you are going to miss out on about an hour of quests, because you have to wait about 5-10 minutes after the first quest finishes, to start the next one, etc.
Will the Developers consider allowing people to choose when they start quests, with six total days to play five quests out? I'm sure it wouldn't be as hard to code in as people think. Allow people to start 5 quests. If Quests start on Monday at 3pm EST, you have until Sunday at 3pm, to get your 5 runs in. If you normally run 5 quests, and finish all 5, you'd end Saturday at 3pm. I think this would be more beneficial to the international alliances, or people that have a mix, so you can pick a time to start, rather than be forced to start at 3pm EST.
Day 1, Start at 12 Noon the next day
Day 2, Start near 12(Game makes you wait 5 minutes)
Day 3, Start around 12:15(Waiting)
Day 4, Start around 12:20(Wait more)
Day 5, Start at 12:30, and have a full 24 hours to complete
You have until 3pm Day 6 to finish your 5 quests, then 2 Days Off, up to 3, if you play the normal way.
I'm sure this is a petty change to some, but for others, let's say Seatin, Richtheman, that are in the UK, unless you are in an alliance with the exact same timezone, you get punished for having people in different timezones.
Maybe I don't understand how Map 6 or 7 of Alliance Quest works and it's easier to get around, but I know my alliance specifically has 5 people, that either leave after 5 hours to sleep, or don't wake up until hours after quest starts, to get moving, because they are halfway across the world.