1) His suit will be upgraded and will provide him with more resistance (Physical, maybe Energy), and probably higher Block Proficiency and maybe even reduced Bleed damage (30-50%).
2) He'll probably get a combo meter or ramp up mechanic that increases his Critical Rating & Damage Rating substantially the longer he goes on without getting hit.
3) Hopefully, they'll work in a way to get some Bleed damage off his SP3.
1) His suit will be upgraded and will provide him with more resistance (Physical, maybe Energy), and probably higher Block Proficiency and maybe even reduced Bleed damage (30-50%).
2) He'll probably get a combo meter or ramp up mechanic that increases his Critical Rating & Damage Rating substantially the longer he goes on without getting hit.
3) Hopefully, they'll work in a way to get some Bleed damage off his SP3.
1) His suit will be upgraded and will provide him with more resistance (Physical, maybe Energy), and probably higher Block Proficiency and maybe even reduced Bleed damage (30-50%).
2) He'll probably get a combo meter or ramp up mechanic that increases his Critical Rating & Damage Rating substantially the longer he goes on without getting hit.
3) Hopefully, they'll work in a way to get some Bleed damage off his SP3.
Oh dear god no please no combo meter I rarely use aegon
Imo his abilities will be : Never miss High block Proficiency Evade projectiles High crit rate and damge maybe caused by big armor breaks Some sort of dmg debuffs like internal bleeds Sig ability to shrug debuffs off
Haha not like 999 maybe 30-50 you know? No persistent charges or anything, just something you'll have to keep up within the fight. In any case I don't want that, just speculating.
1) His suit will be upgraded and will provide him with more resistance (Physical, maybe Energy), and probably higher Block Proficiency and maybe even reduced Bleed damage (30-50%).
2) He'll probably get a combo meter or ramp up mechanic that increases his Critical Rating & Damage Rating substantially the longer he goes on without getting hit.
3) Hopefully, they'll work in a way to get some Bleed damage off his SP3.
Hah! This aged SO well too! I had a feeling he'd have a light combo meter!!!
1) His suit will be upgraded and will provide him with more resistance (Physical, maybe Energy), and probably higher Block Proficiency and maybe even reduced Bleed damage (30-50%).
2) He'll probably get a combo meter or ramp up mechanic that increases his Critical Rating & Damage Rating substantially the longer he goes on without getting hit.
3) Hopefully, they'll work in a way to get some Bleed damage off his SP3.
Hah! This aged SO well too! I had a feeling he'd have a light combo meter!!!
Kabam ceo?
Hah! If I was you'd all find Abyss Nexus crystals in your inboxes for Christmas. Also, they weaved in Bleed & Physical Resistance!
I really appreciate all the work MCOC Journal does. While the buff looks amazing in theory, it's also making me lean towards maxing him out as a 5-star before hunting him as a 6-star. I won't decide until we see the rest of it though; including the updated sig ability, missing synergy champions and last 2 specials.
At first glance I thought wow he doesn’t have much utility but looking back for on it for each debuff on him he gets 65% Reduced DAR attack rating for each debuff if I’m not mistaken couldn’t he also be a good buffed up counter? If you spend enough cruelty’s you’ll easily have enough and plus he’s also got furys in his combo.
TBH I can't understand 70% of the info it's not clear enough for me. I guess we'll have to wait for the spotlight
it was confusing for me as well. he seems to be missing a bit of info. im a little dissapointed cuz from what it shows now rn, most of his damage comes from the bleeds and i already have nick fury. hopefully the missing info rlly spices him up. i always have this feeling that buffed champs will suck purely based on their leaked abilities but kabam has proved me wrong every time. hopefully im not right this time
I mean he gets a fury whenever a non-damaging debuff purifies or just runs through, which might be a big fury. He also gains a diminishing extra attack rating per non-damaging debuff while in stick's apprentice mode which might be huge too? I think his main damage will be from his Stick's Apprentice mode and Heavy, getting a Cruelty buff, extra Crit rating from the mode, extra attack rating from the Rage Debuffs and the Furies. If all those numbers are at least decent or even maybe, great, then DD might have some crazy damage outside of bleeds too.
But we don't know anything yet. We don't have the numbers.
Hopefully his bleeds are really good and he can be a viable Diss-Track option at the very least. But we need him to bring something new to the table offensively, we don't need another Ronin (nothing wrong with Ronin) but with obsolete animations... He would not add any value to an advanced roster that way.
We also know that his Miss mechanic will make him an annoying defender too (no surprise there), which also adds value to the newly released Prof. X.
Comments
1) His suit will be upgraded and will provide him with more resistance (Physical, maybe Energy), and probably higher Block Proficiency and maybe even reduced Bleed damage (30-50%).
2) He'll probably get a combo meter or ramp up mechanic that increases his Critical Rating & Damage Rating substantially the longer he goes on without getting hit.
3) Hopefully, they'll work in a way to get some Bleed damage off his SP3.
NVM found it MCOC Journal's twitter
Also, they weaved in Bleed & Physical Resistance!
But we don't know anything yet. We don't have the numbers.
We also know that his Miss mechanic will make him an annoying defender too (no surprise there), which also adds value to the newly released Prof. X.