**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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One could argue quite a few of these characters introduced this year are a bit popular (minus Prof X and Apocalypse)
Spider-Ham is known from into the spiderverse, Squirrel Girl has a decent following, Immortal Hulk has a good comic run, and a couple others I won’t mention. It still very much feels like a marvel game with a diverse roster of marvel characters ranging from most popular to unknown
-Pre-fight ability to choose between Bleed, Incinerate and Shock debuff at the start of a fight
-Passive:
Pre-fight debuffs last 8 seconds each
All basic attacks are guarenteed crits while the opponent is suffering from a debuff
Ignores evade as he is an expert marksman
-All Special Attacks: Gain a stackable cruelty buff for 10 seconds and inflicts a debuff based on pre-fight.
-Special 1: Power drains up to 1.5 bars of power from the opponent. This power drain does NOT function like a debuff anymore
-Special 2: Inflicts debuff on the first hit of the special attack instead of the last hit.
-Special 3: Inflicts 3 of the chosen debuffs instead of one
-Sig-ability: Gain a fury buff increasing attack by up to 20% each for each debuff on the opponent
Iron Fist
Signature Ability
Living Weapon - Pre-Fight Ability
At the end of the fight, Iron Fist maintains #% (# to 100%) of his final Chi in his Persistent Meter. Before beginning his next fight Iron Fist meditates on how to distribute Chi throughout his body to enhance his abilities.
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Chi-Enhanced Durability: Iron Fist gains # Physical Damage Reduction for each Chi spent and has a #% Chance to gain an Unstoppable Buff for # seconds while dashing forward based on Chi gained during the next fight.-
Chi-Enhanced Healing: Iron Fist gains # Health for each Chi spent and gains +# Regeneration rate per # second based on Chi gained during the next fight.-
Chi-Enhanced Reflexes: Iron Fist gains # Block Proficiency and gains a #% Chance to gain a Falter Passive, causing 100% of the Opponent’s attacks to Miss for # seconds based on Chi gained during the next fight.-
Chi-Enhanced Senses: Iron Fist gains # Aptitude and gains #% Chance to gain True Strike for # seconds when dashing forward, allowing him to ignore Armor, Resistances, Auto-Block and all Evade effects for each Chi gained during the next fight.-
Iron Fist maintains all his unused Chi and carries it into the next fight.Chi diminishes # for every fight Iron Fist doesn’t participate in during a Quest or War.
Passive: Chi Augmentation
Iron Fist can harness the spiritual energy of Chi to augment his physical and mental capabilities.
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Base Chi is 0. Maximum Chi is ###.-
Chi increases by 1 every # seconds.-
Landing a Basic Attack increases Chi by #.-
Landing a Critical Strike increases Chi by #.-
Landing a Heavy Attack increases Chi by #.-
Landing a Special Attack increases Chi by #.-
Performing a Perfect Block increases Chi by #.-
Evading an attack increases Chi by #.-
Getting hit by a Basic Attack decreases Chi by #.-
Getting hit by a Critical Strike decreases Chi by #.-
Getting hit by a Heavy Attack decreases Chi by #.-
Getting hit by a Special Attack decreases Chi by #.-
Performing a Perfect Block results in no loss of Chi.-
Attack rating increases by # per # Chi.-
Tenacity rating increases by # per # Chi.-
Gaining Chi is immune to nullify and ability reduction mechanics.Passive: Heart of Shou-Lao the Undying
At a Chi level of #, Iron Fist can draw upon the energy from the heart of the mystic serpent Shou-Lao, and make his fist superhumanly powerful.
Iron Fist activates this ability by dodging backward and holding block for # seconds.
Once activated all of Iron Fists right-handed attacks are Unblockable, cause an Armor Break that reduces Armor by -# and has a #% Chance of dealing # Incinerate damage for # seconds. If the opponent is immune to either Armor Break or Incinerate Iron Fist gains x.
This ability consumes # Chi per second and remains active until all Chi is consumed or until Iron Fist deactivates in the same manner as it was activated.
Passive: Energy Absorption
Energy attacks have a #% Chance to fail and deal no damage.
This damage protection consumes # Chi and #% of the damage negated is transferred into Power Gain.
Passive: Pressure Point Attacks
Critical hits have a #% Chance to inflict a Passive Slow debuff for # seconds, preventing the effects of Unstoppable and lowering Evade Ability Accuracy by #%.
All Attacks: 8% chance to gain a Precision buff, increasing Critical Rating by # for # seconds.
Heavy Attacks: Iron Fist delivers a powerful Chi strike, disrupting his opponent's flow of energy with 100% chance Nullifying 1 buff.
I agree Taskmaster should be updated to reflect that he is one of the most formidable hand-to-hand opponents in the Marvel Universe, especially against other Skill champs. The biggest change that should result in a Taskmaster update would be absorbing his current synergies into his base abilities to some degree.
For example:
Current Exploit Weakness target Attack is a Special Attack, all his Special Attacks have #% chance to become Unblockable. (Mostly Average Joes)
Gain 5% of his Max Power each time he Exploits a Weakness. (Professors in Crime)
Gains a #% chance to Evade against the current Exploit Weakness target. (Termination Contact)
Current Exploit Weakness target Attack has a #% chance to become Unblockable. (Thunderbolts)
Then his synergies can build on these base abilities that are now a part of his kit.
Which brings me to another important point with updating Taskmaster: the number of champions he has synergies with needs to be GREATLY expanded.
In the Marvel Universe, Taskmaster runs his own academy where he trains heroes as well as villains and mastered the fighting styles of countless characters, like Spider-Man, Deadpool and Wolverine to name a few, to train others to counter them more effectively. For this reason alone, Taskmaster should have one of the broadest array of synergies in The Contest.
Lastly, when I am playing Taskmaster it infuriates me when a Concussion Debuff lapses before I can place another one on my opponent. I am sure that pisses Taskmaster off too. That being said, on a personal note, adding a Fury buff that increases attack rating when this happens would be fitting, but at the same time I know that goes against the skill aspect of playing the character. Maybe a 50% chance of it happening would be a good compromise.
Now that the Black Widow movie release has been pushed to to May 7, 2021 let's get this update approved and working so it can be dropped right beforehand to generate some buzz for The Contest.
@Hammerbro_64 You’re right. Black Bolt's Telepathy and Telepathic Immunity is cannon and he should be resistant to telepathic and reverse control attacks. He also uses telepathy as a way to communicate with his wife so he should probably have a strong synergy with her (Read Auto-Block).
It think you hit the nail on the head when it comes to updating Black Bolt. His main superhuman ability is the power to harness electrons, which isn’t addressed at all in his current build. Electrons provide stability and allow atoms to bond with other atoms to form compounds. Inversely, preventing atoms from bonding results in a break down in the states of matter. This sounds like a pretty potent power and reads like a setup for Armor Up/Force Field, Armor Break and Armor Shattered effects. Granted The Contest has evolved massively since he was first introduced, but now he can be overhauled to reflect the powerful character he is in The Marvel Universe. Black Bolt also uses this ability to enhance his strength and durability levels where he is able to go toe-to-toe versus Marvel's heaviest hitters like, The Hulk, The Thing and Thor.
Again, you are right about the Master Blow being an ability that Black Bolt only uses when his back is against the wall and he is facing a top tier opponent. There should be some drawback to using it, but I think the health penalty you suggested might be a little too drastic. In Fantastic Four #45 when Black Bolt used the Master Blow against The Thing it did not leave him injured, it left him weakened. Instead of losing health for using Master Blow maybe limiting Black Bolts ability to gain buffs or Power would be a more even tradeoff.
Your post got me thinking and I included a draft update below.
Black Bolt Update Suggestions
Signature Ability - Master Blow
Black Bolt's antenna channels his energy powers to be unleashed in a Master Blow. The Master Blow is a single punch that is launched as a Special 3 attack that can only unlocked and activated once # Persistent Charges are gained.
Once activated the Master Blow deals # Physical Damage, # Energy Damage, Stuns the opponent for # seconds and applies an Armor Shattered debuff reducing the opponent’s armor rating to # for the remainder of the fight.
However, this ability applies a Cross-Fight Exhaustion debuff on Black Bolt that reduces his Critical Hit Damage Rating by # and the potency of his Power Gain effects by #% for the rest of the fight and two additional matches.
Passive: Electron Manipulation
Black Bolt can create, shape and manipulate electrons. Electrons play an essential role in electricity, magnetism, and thermal conductivity, leaving Black Bolt immune to shock, magnetism and thermal effects.
Energy Resistance is increased by #.
Black Bolt can activate a field of electrons around himself by dashing backward and holding block for # seconds. This Electron Field has a maximum strength equal to #% of his maximum health and takes #% of all damage (even Special 3). When the field is destroyed, it goes into a # second cooldown, and can be reactivated again.
Electron Capture - Persistent Charges
Black Bolt's brain subconsciously generates an unknown particle that absorbs electrons he interacts with. This occurs with High-Energy Collisions and Beta Decay.
High-Energy Collisions
High-Energy Collisions occurs when Black Bolt dashes forward and successfully lands a Medium Attack. Each successful attack gains a Persistent Charge and has a #% chance to inflict an Armor Break debuff for # seconds.
High-Energy Collisions also occur when Black Bolt Perfect Blocks or Auto-Blocks an attack. (Note: Auto- Block would be a synergy gained with Medusa.) Each successful Perfect or Auto-Block gains a Persistent Charge and has a #% chance to gain an permanent Fury buff increasing Attack rating by # for the remainder of the fight.
Beta Decay
Beta Decay occurs when Special Attacks are utilized by either Black Bolt or his opponent or when a damaging debuff is placed on Black Bolt.
Black Bolt gains a Persistent Charge each time he successfully lands a Special Attack.
Black Bolt has a #% chance to gain a Persistent Charge when damaged by a Special Attack or Debuff and a 100% chance to gain a permanent Cruelty buff, increasing Critical Damage Rating by # for the remainder of the fight.
Any Power gained before Black Bolt has enough Persistent Charges to unlock Master Blow deals # Energy Damage to the opponent.