Modify sentry

He is one of the strongest hero of all time. In MCOC he is one among weakest. Please make modification

Comments

  • Eb0ny-O-M4wEb0ny-O-M4w Member Posts: 14,031 ★★★★★
    Already did
  • TheBair123TheBair123 Member Posts: 5,344 ★★★★★
    I think it's good that sentry is bad and void is goid. Provides balance to the contest
  • Bgchow13Bgchow13 Member Posts: 39
    @Sanyscorp I agree with you and so do other important characters of the Marvel Universe.

    In New Avengers #1 Reed Richards stated Sentry was one of the most powerful superhumans on Earth and in World War Hulk #1 Tony Stark claimed Sentry was the most powerful human being in the universe.

    In defense of Kabam, they don’t want to release a disappointing character. They put too much time and effort into making each champion; and I am sure the last thing the team that works on them wants to hear fan backlash. You have to hand it to them though, their development team identified the key powers that make Sentry a unique superhero: molecular manipulation, reality warping and his mental state.

    The best way to update Sentry's reality warping power is to turn it into a pre-fight ability. When Sentry was first released this wasn't a feature of the game. Now that it is it should be used as the key to overhauling the character.

    Lastly, Sentry's powers vary greatly depending on his mental stability. This may be the most important aspect of the character. Sentry is in a constant struggle with this dark side and is so powerful that he manifests the worst parts of himself into The Void.

    An update suggestion draft for Sentry as follows:

    Signature Ability
    Molecular Reformation


    When Sentry changes to a different state of mind he has a #% chance to become Indestructible for # seconds.

    Sentry cannot be knocked out if he has Reality Warps. If Sentry would get knocked out he consumes 1 Reality Warp and gains 10% health.

    If Sentry returns to Overpowering Light from Unyielding Fortitude, he gains an Unstoppable buff for # seconds. Only occurs once per fight.

    If Sentry returns to Unyielding Fortitude from Steadfast Approach, he gains one Prowess buff that increases special attack damage by +#. Only occurs once per fight.

    If Sentry returns to Steadfast Approach from Feel of the Void, he gains +# Physical Resistance for # seconds. Only occurs once per fight.

    Passive: Reality Warp
    Sentry gains a Reality Warp at the start of a fight, when he defeats an opponent and after every # Hits in a Combo.

    Reality Warp - Pre-Fight Ability

    Biological Manipulation: Sentry's base health is increased by #, his medium hits life drain #% of the damage dealt and his health regeneration rate is increased by #%.

    Combat Manipulation: Sentry's Basic Attack rating is increased by #, critical rating by # and critical chance by #%.

    Elemental Manipulation: Coldsnap, Frostbite, Incinerate and Shock debuffs are converted to permanent Solar Charges that inflict # Incinerate damage for # seconds when striking the opponent. (If this is too overpowered could scale the Incineration damage to #% chance of inflicting # damage for # seconds on striking the opponent)

    Energy Manipulation: Sentry gains #% additional power every # seconds, his medium hits power drain #% of the damage dealt and his opponents suffer -#% combat power gain.

    Logic Manipulation: All Class Advantage, Node Abilities, Size, and synergy bonuses on the opponent are reduced by #%.

    Sentry spends 2 Reality Warps on randomly selected pre-fight abilities when positioned as a Defender.

    Note: For the purpose of this write-up Special 1 and Special 2 are switched from what is currently in-game.

    Passive: State of Mind

    Sentry's state of mind is based on his health level. This can change multiple times during the course of a fight or quest. These changes occur every 25% of his missing health and Sentry remains in each state until his health changes to the next level.

    Overpowering Light: At 100% to 76% health, Sentry's Special 2 Attack Damage is increased by # and is Unblockable.

    Unyielding Fortitude: From 75% to 51% health, Sentry’s Special 1 Attack Damage is increased by # and is Unblockable.

    Steadfast Approach: From 50 to 26% health, Sentry is Indestructible for # seconds after launching a special attack.

    Feel of the Void: From 25% to 0% health, Sentry's health regeneration rate increases to #% and he gains 100% Perfect Block chance.

    Special 1: Soaring Strike – Sentry leads with an uppercut then loops around for a flying double punch.
    70% chance to Armor Break, removing an enemy Armor Up and applying # Armor Rating reduction for # seconds.

    Special 2: Light Blast – Sentry punches his opponent before unleashing a Light-based Energy blast that deals # Incinerate damage with an additional # damage per Solar Charge.

    Synergies

    Like all updated champions Sentry should get revamped synergies. These should include Spider-Man, The Hulk and especially Mister Fantastic, who discovered The Sentry and The Void were two halves of the same person. Also, Sentry almost killed Thor, succeeded in killing Loki during the Siege of Asgard story arc.

    Then there is the match up between Sentry and his boogeyman, The Void. I think a versus synergy that stripped away their powers when they face each other that let them battle it out based on skill would be cool.
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