Rocket Raccoon rework plans with a new Mechanic

I’ve made a good few of these rework ideas now, but I think this might be one of my best ones yet, not only will this rework Rocket, it also adds a newish mechanic and gives the Guardians a nice team synergy. As usual, I don’t know how things scale or how to asses attack values so take the damage numbers with a grain of salt.

Rocket Raccoon

Tech

#Male #Hero #Offensive:Burst
#Guardians of the Galaxy

Signature ability(backup generator) dashing back and holding block for 2 seconds to gain a generator passive giving (lvl 1)15% (lvl 99)35% (lvl 200)60% of max power and (lvl 1)4% (lvl 99)10% (lvl 200)25% of missing health over 10 seconds.

Basic attacks: ending a combo with a light attack sets a detonator on the opponent. Ending a combo with a medium attack while the opponent has a detonator activates the Detonator,

Detonators (max stack 5): when activated, Detonators deal 75% of attack as damage. If at 3 stacks of detonators or more, activating them knocks down the opponent.

Special 1: gain 3 stacks of Emergency shield. Each stack of emergency shield blocks 50% of the next hit from a special attack.

Special 2: for each Detonator passive on the opponent, this attack deals 15% more damage and inflicts an armor break reducing armor for 10 seconds and an incinerate dealing 70% of attack as direct damage over 4 seconds. The last hit is guaranteed to be critical.

Special 3: If the opponent has 5 detonator stacks when this attack is activated, this attack gains 180% attack rating and gain 5 permanent detonator stacks that do not contribute to the max cap.

Synergies

Guardians(Star-Lord, Gamora, Drax, Groot) [all synergy members must be present]:
Rocket: Detonators gain 15% potency and Sp3 gains 40% damage.
Star Lord: Debuffs on the opponent last 1 second longer.
Gamora: each time a fury or Cruelty buff expires, it has a 50% chance to reapply as an indefinite buff.
Drax: Bleed debuffs and fury buffs gain 30% more potency and duration, and Sp1 has an 80% chance to stun.
Groot: after each successful fight with Groot, heal 25% of missing health to the most damaged champion.

We are Groot:
All synergy members: gain 15% attack while both synergy members are alive.
Rocket Raccoon: gain +1 detonator max charges.
Groot: medium attacks have a 60% chance to gain a gentle giant charge. Each Gentle Giant charge has a 20% lower chance to activate gentle giant. Each buff on Groot grants 10% mkre damage.

Comments

  • Notsavage19Notsavage19 Member Posts: 2,817 ★★★★★
    Seems like a pretty good idea. You would have to add either a cooldown or a cap to his Sig Ability, though.
  • MysteryMaestroMysteryMaestro Member Posts: 66

    Seems like a pretty good idea. You would have to add either a cooldown or a cap to his Sig Ability, though.

    Oh dude I forgot it was going to have a 30 second cool down, yeah without a cool down that would be way too OP lol
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