Just because you send me a link about what kabam has "fixed" doesn't mean I'm not having a serious issue. I've been gaming for a year and I've never complained on forums but this is a serious issue that shouldn't be sweeped under the rug...
Parry been broke for awhile. It's a hit and miss thing now. Different opponents have different timing for parry from what I've found but it's also impossible to parry Everytime now. It's not a game breaker, just a slight annoyance.
Yet again, we're needing to re-learn how to play a game we've been playing for months (or years). This is getting really old.
Make it consistent. Well-timed blocks that would trigger parry two days ago, don't trigger it now.
I can't help but wonder if this is deliberate on Kabam's part. As players get better, it doesn't matter what types of buffs/debuffs they put on the node, we'll beat it. So instead of buffing the AI more, they "nerf" the player through the controls.
It's like changing the gear ratios and steering wheel sensitivity in a race car because the driver was getting too good. Make him re-learn how to drive instead of building a more challenging race course. Eventually, the driver will just say ****-off and stop racing...
Parry is broken, nebula triggering shocks on well timed blocks but not parry is testament and proof of this.
Exact same thing has been happening for me. I’m able to parry the shock but they don’t stun seems like half the time. I haven’t used Nebula regularly so I wasn’t entirely sure if that was the case or not. Any info on this @Kabam Miike@Kabam Wolf
You people that are saying parry works better, can you clarify what you mean? I agree that parry works better after a 5 hit combo. But for me at least, it seems like parry is the most inconsisnt I have seen it...ever
They ruined parry in the update. Listed as “fixed” in updated issues. Means we have to re-learn the game once again...as isn’t it hard enough. The whole timing is off & the entrance is a mess as AI doesn’t get parried as often
Parry & block are beyond f*****g broken! Don't promise to fix something in an update, if the update is only going to worsen it more! This has turned into the damn Mickey Mouse Clubhouse! We go on for endless months of faulty & bugged updates, with fixes of this & that promised to us, with nothing being done. You guys should really be ashamed of yourselves! Smh
Is parry broken...or are we broken? Think about it, every 1-2 months the game is completely changes so we can't get used to it sometimes. Imagine that happening every 1-2 months since 12.0. There's barely a flow till we get hit with another game breaking bug, ruining the flow we had, now we gotta find it again, but now when we're just getting used to it, BOOM another game breaker.
(Obviously parry is weird right now, I just wanted to make a cool start for my comment lol)
Comments
Make it consistent. Well-timed blocks that would trigger parry two days ago, don't trigger it now.
I can't help but wonder if this is deliberate on Kabam's part. As players get better, it doesn't matter what types of buffs/debuffs they put on the node, we'll beat it. So instead of buffing the AI more, they "nerf" the player through the controls.
It's like changing the gear ratios and steering wheel sensitivity in a race car because the driver was getting too good. Make him re-learn how to drive instead of building a more challenging race course. Eventually, the driver will just say ****-off and stop racing...
Exact same thing has been happening for me. I’m able to parry the shock but they don’t stun seems like half the time. I haven’t used Nebula regularly so I wasn’t entirely sure if that was the case or not. Any info on this @Kabam Miike @Kabam Wolf
This. The ability to parry a dash attack is insanely inconsistent.
(Obviously parry is weird right now, I just wanted to make a cool start for my comment lol)