How to become pro with these lads??

avenge_123avenge_123 Member Posts: 1,307 ★★★
I've watched a lot of videos on these champs,but I want to become pro with them,plz tell me how do u use them-

1.NF
2.BWCV
3.HT
4.Sparky
5.Shulk

Comments

  • Danyal_39Danyal_39 Member Posts: 151
    2. She-Hulk:
    One of my most favorite champs. She is kind of Star-Lord like champ as she also ramp up during the fight, only for that particular fight. During fights just do MLLLM combo then block to bait heavy and heavy counter as her heavies are highly damaging and also apply slow, therefore, she is exceptional in evade and unstoppable match-ups. Also her heavy attacks are uninterruptible by unstoppable opponents so you can safely throw heavies on unstoppable opponents. She get passive furies by hitting and by SP1, hence it is ideal to cycle SP1s to stack furies and increase damage. She is a really good option for LOL and AOL as get advantage as long as fight continues. She also has exhaustion Sp1 that decreases opponent's critical rating and decrease power gain. His Sp2 has petrify which reverses healing and power gain on its own. It is useful for match-ups where opponents have burst healing so if timed SP2 can convert can this healing into damage. His furies increases opponents special throwing chances by 15% per fury, which is important as she refreshes her furies when opponents throw specials. Keep in mind that she can't refresh furies when having class advantages therefore she is damage wise useless in skill and universal class match-ups. She also have a good heavy reach, therefore with enough practice she can reliably heavy counter specials. She also have a decent stun on SP3, so in long fights like AOL, after stacking 20-25 furies, it is usually favorable to occasionally throw SP3s in between to stun opponents and dish out some really heavy damage. She is also great in #L and #XL match-ups as her furies get more potency and duration. All she requires is to be aggressive, being able to bait heavies and specials and keep spacing to heavy counter. She has low critical rating so she get good damage boost from precision mastery. She awaken ability is not necessary but very nice to have.
  • Will3808Will3808 Member Posts: 3,943 ★★★★★
    I’ll do bwcv. Bwcv starts the fight with 3 Claire charges. Each time she hits the opponent or gets hit she will nullify one of there buffs but she has to consume a Claire charge when she does so. This means if you has no charges you can’t nullify until you get more. Claire has 3 modes. They’re called curse of blood, curse of plague, and curse of hellfire. You start the fight in blood and can move to the next curse by doing a fourth light attack. In each curse she is immune to a debuff, bleed, poison, and incinerate respectively. Claire’s second medium places the debuff of the mode she’s in on the opponent. Claire gains 4% of max power each time a debuff is placed on her that she is immune to and gets a Claire charge. This also happens when she tries to place a debuff on the opponent that they’re immune to. That pretty much covers her base abilities to let’s move to special attacks. Her sp1 places three debuff on the opponent of the mode you’re in. Her sp2 places a buff immune debuff on the opponent and also does something special based on the mode she’s in. While in blood, she heals based on a percentage of the damage she does. In plague she power steals and in hellfire she does energy damage. Her sp3 consumes and resets her charges back to 0, does extra damage based on the number of charges consumed, and gives her a death touch passive much increased the potency of her abilities. (To my knowledge death touch mainly affects the special effects off of her sp2 but I could be wrong about that). Claire’s ideal matchup is one in which the opponent is immune to one of the three debuffs she can place or one in which the opponent triggers a ton of buffs. If you’re fighting an opponent who’s immune to one of her debuffs you normally want to be in that curse so that you can gain charges. An example of a matchup like this is Hyperion. Hype is immune to poison and Claire’s sp2 has power control so she can consistently have enough charges to nullify hype’s power gain and you can cycles sp2s for power control. The second type of ideal matchup is one in which the opponent gets a lot of buffs. The reason these are good matchups is the buff immunity she places on her sp2 counts as the opponent being immune so she gains charges. This would be a fight like cull obsidian. When she has buff immunity on cull, if he activated his sp1 bwcv gains a lot of power and 10 charges because his special activated 10 buffs. As I somewhat talked about in the ideal matchups part her normal rotation is switching to the mode she works best in the specific matchups you’re in. This is either the mode the opponent is immune to the debuff she places, the mode that makes her immune to a debuff you’ll receive, or the mode that gives her sp2 the best utility in that matchup. Most matchups that you don’t need something specific you want to be in curse of hellfire because the energy damage off of her sp2 in this curse does a ton of damage, making it her highest damage special. After you know which mode you should be in you normally want to build to an sp2 and cycle those. If you get to 20 charges, which means you can’t gain power from gaining more charges, you then want to throw an sp3 to reset them. I know this is long but there was a lot to cover. I hope this helped and feel free to tag me if you have more questions.
  • HassamaMamaHassamaMama Member Posts: 313 ★★★
    My boy Human Torch. Love this champ.

    Parry, hold heavy on repeat to 20 temperature. After that, MLM to stack incinerates on the opponent. Occasionally parry charge heavy to stay at 20 temp and after 6 incinerates, start inflicting Nova Flame/passive power stings with your MLMs. Sp2 for stun, hold heavy till 20 temp, MLM.

    Each incinerate decreases regen rate by 20% - put enough incinerates on and the opponent starts suffering regen reversal.

    He also gains permanent smoulder charges from getting hit by Mystics and by energy attacks. These smoulders increase the damage of his incinerates. Soon they just start dealing insane damage and just melt the opponent. Sp1 gives you smoulders, sp3 gives you smoulders and puts you in Nova Flame mode for 6 seconds.

    Over 10 temperature, HT can't Miss - screw you Ebony Maw, you suck.

    His pre-fight can only be used once per quest when unduped - with it you're in Nova Flame mode the whole fight - extra damage and power stings on demand as opposed to building to 20 temp and 6+ incinerates. Save the prefight for the final/big fight you need him for. When awakened, he gains an increasing chance to regain the prefight at the start of each fight you use him for.

    His animations take some time to get used to! Starts off feeling a bit laggy, but soon it becomes a flow. You just feel each motion and it's awesome. Best of luck!
  • avenge_123avenge_123 Member Posts: 1,307 ★★★
    Thanks @Danyal_39, @Faseeh, @Will3808 and @HassamaMama ,I've watched the video of Jason Voorhees,And I know all they're abilities as they are my top 5 champs,I just wanted to know how ya'll play them
  • avenge_123avenge_123 Member Posts: 1,307 ★★★
    Will3808 said:

    I’ll do bwcv. Bwcv starts the fight with 3 Claire charges. Each time she hits the opponent or gets hit she will nullify one of there buffs but she has to consume a Claire charge when she does so. This means if you has no charges you can’t nullify until you get more. Claire has 3 modes. They’re called curse of blood, curse of plague, and curse of hellfire. You start the fight in blood and can move to the next curse by doing a fourth light attack. In each curse she is immune to a debuff, bleed, poison, and incinerate respectively. Claire’s second medium places the debuff of the mode she’s in on the opponent. Claire gains 4% of max power each time a debuff is placed on her that she is immune to and gets a Claire charge. This also happens when she tries to place a debuff on the opponent that they’re immune to. That pretty much covers her base abilities to let’s move to special attacks. Her sp1 places three debuff on the opponent of the mode you’re in. Her sp2 places a buff immune debuff on the opponent and also does something special based on the mode she’s in. While in blood, she heals based on a percentage of the damage she does. In plague she power steals and in hellfire she does energy damage. Her sp3 consumes and resets her charges back to 0, does extra damage based on the number of charges consumed, and gives her a death touch passive much increased the potency of her abilities. (To my knowledge death touch mainly affects the special effects off of her sp2 but I could be wrong about that). Claire’s ideal matchup is one in which the opponent is immune to one of the three debuffs she can place or one in which the opponent triggers a ton of buffs. If you’re fighting an opponent who’s immune to one of her debuffs you normally want to be in that curse so that you can gain charges. An example of a matchup like this is Hyperion. Hype is immune to poison and Claire’s sp2 has power control so she can consistently have enough charges to nullify hype’s power gain and you can cycles sp2s for power control. The second type of ideal matchup is one in which the opponent gets a lot of buffs. The reason these are good matchups is the buff immunity she places on her sp2 counts as the opponent being immune so she gains charges. This would be a fight like cull obsidian. When she has buff immunity on cull, if he activated his sp1 bwcv gains a lot of power and 10 charges because his special activated 10 buffs. As I somewhat talked about in the ideal matchups part her normal rotation is switching to the mode she works best in the specific matchups you’re in. This is either the mode the opponent is immune to the debuff she places, the mode that makes her immune to a debuff you’ll receive, or the mode that gives her sp2 the best utility in that matchup. Most matchups that you don’t need something specific you want to be in curse of hellfire because the energy damage off of her sp2 in this curse does a ton of damage, making it her highest damage special. After you know which mode you should be in you normally want to build to an sp2 and cycle those. If you get to 20 charges, which means you can’t gain power from gaining more charges, you then want to throw an sp3 to reset them. I know this is long but there was a lot to cover. I hope this helped and feel free to tag me if you have more questions.

    I guess her death touch affects the potency of all the curses she has
  • avenge_123avenge_123 Member Posts: 1,307 ★★★
    My NF,shulk ,sparky are 5*s Rank 4 and awakened,and HT is 6* R1,and BWCV is 5* rank 4 unawakened
  • Danyal_39Danyal_39 Member Posts: 151

    Thanks @Danyal_39, @Faseeh, @Will3808 and @HassamaMama ,I've watched the video of Jason Voorhees,And I know all they're abilities as they are my top 5 champs,I just wanted to know how ya'll play them

    Well as for NF, please read again the first paragraph of my NF's above post as it describes his playstyle in 2nd phase for normal and stun immune match-ups.

    As for she-hulk, if you have Mr. Fantastic, pair her with him, which helps her for applying power sting on every debuff upto 3 stacks. This synergy is nice but not necessary. As for playstyle, just use her simply with MLLLM combos, use SP1s to build furies, throw occasional Sp3s to get opening for some raw damage with stun. For spacing, don't use dex to avoid special and heavy attacks, use shallow dodge to make just enough space to avoid SPs and heavies so you can counter with your heavies. If spacing got too large whiff a light attack or two to cover a bit of gap and then throw your heavy. Only use Sp2s to reverse healing and power gain in certain match-ups. She is also good with suicides if you don't use her not as your main lane clearer.
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