How to become pro with these lads??
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I've watched a lot of videos on these champs,but I want to become pro with them,plz tell me how do u use them-
1.NF
2.BWCV
3.HT
4.Sparky
5.Shulk
1.NF
2.BWCV
3.HT
4.Sparky
5.Shulk
9
Comments
If you are skilled player, play in his 2nd phase, cause he has permanent fury which doubles the gain of tactical charges and also don't let them expires. In 2nd phase, As long as opponent is not stun immune, parry medium heavy 2 times, then you will have internal bleed which will have increased bleed damage. Throw 2 SP1s which will give you 16 charges to become unblockable and it will help bleeds last longer as long as internal bleed is applied. Then keep rinsing parry medium heavies and SP2s to keep up internal bleeds and bleed damage. For stun immune, do MLM and block to bait heavy and do heavy counter, and then try to repeat it if possible to place internal bleeds. Also Throw 2 SP1s in between. After becoming Unblockable, time your SP2 after 5 bleeds to place an internal bleed, after that MLM combos and heavy countering more manageable because of increased bleed timing for internal bleed.
NOTE: Keep in mind that his 2nd phase is only obtainable after awakening. Also , this strategy will not be applicable in 1st phase.(Only bleeds and internal bleed part can be done in 1st phase.Tactical charges part will be impossible because of no fury.)
One of my most favorite champs. She is kind of Star-Lord like champ as she also ramp up during the fight, only for that particular fight. During fights just do MLLLM combo then block to bait heavy and heavy counter as her heavies are highly damaging and also apply slow, therefore, she is exceptional in evade and unstoppable match-ups. Also her heavy attacks are uninterruptible by unstoppable opponents so you can safely throw heavies on unstoppable opponents. She get passive furies by hitting and by SP1, hence it is ideal to cycle SP1s to stack furies and increase damage. She is a really good option for LOL and AOL as get advantage as long as fight continues. She also has exhaustion Sp1 that decreases opponent's critical rating and decrease power gain. His Sp2 has petrify which reverses healing and power gain on its own. It is useful for match-ups where opponents have burst healing so if timed SP2 can convert can this healing into damage. His furies increases opponents special throwing chances by 15% per fury, which is important as she refreshes her furies when opponents throw specials. Keep in mind that she can't refresh furies when having class advantages therefore she is damage wise useless in skill and universal class match-ups. She also have a good heavy reach, therefore with enough practice she can reliably heavy counter specials. She also have a decent stun on SP3, so in long fights like AOL, after stacking 20-25 furies, it is usually favorable to occasionally throw SP3s in between to stun opponents and dish out some really heavy damage. She is also great in #L and #XL match-ups as her furies get more potency and duration. All she requires is to be aggressive, being able to bait heavies and specials and keep spacing to heavy counter. She has low critical rating so she get good damage boost from precision mastery. She awaken ability is not necessary but very nice to have.
Parry, hold heavy on repeat to 20 temperature. After that, MLM to stack incinerates on the opponent. Occasionally parry charge heavy to stay at 20 temp and after 6 incinerates, start inflicting Nova Flame/passive power stings with your MLMs. Sp2 for stun, hold heavy till 20 temp, MLM.
Each incinerate decreases regen rate by 20% - put enough incinerates on and the opponent starts suffering regen reversal.
He also gains permanent smoulder charges from getting hit by Mystics and by energy attacks. These smoulders increase the damage of his incinerates. Soon they just start dealing insane damage and just melt the opponent. Sp1 gives you smoulders, sp3 gives you smoulders and puts you in Nova Flame mode for 6 seconds.
Over 10 temperature, HT can't Miss - screw you Ebony Maw, you suck.
His pre-fight can only be used once per quest when unduped - with it you're in Nova Flame mode the whole fight - extra damage and power stings on demand as opposed to building to 20 temp and 6+ incinerates. Save the prefight for the final/big fight you need him for. When awakened, he gains an increasing chance to regain the prefight at the start of each fight you use him for.
His animations take some time to get used to! Starts off feeling a bit laggy, but soon it becomes a flow. You just feel each motion and it's awesome. Best of luck!
As for she-hulk, if you have Mr. Fantastic, pair her with him, which helps her for applying power sting on every debuff upto 3 stacks. This synergy is nice but not necessary. As for playstyle, just use her simply with MLLLM combos, use SP1s to build furies, throw occasional Sp3s to get opening for some raw damage with stun. For spacing, don't use dex to avoid special and heavy attacks, use shallow dodge to make just enough space to avoid SPs and heavies so you can counter with your heavies. If spacing got too large whiff a light attack or two to cover a bit of gap and then throw your heavy. Only use Sp2s to reverse healing and power gain in certain match-ups. She is also good with suicides if you don't use her not as your main lane clearer.