Suggestion for a Groot Buff
Yrrah01
Member Posts: 6 ★
Hi all,
So I was thinking about Groot tonight, and wondering how I would buff him if I could.
I noticed that he is tagged as "Defensive: Tank", and I had an idea: what if instead of trying to rebuild him to be an offensive god, why not focus on the Defensive side of things. So with that in mind, here is my suggestion for Groot:
- Keep his full bleed immunity, but add in that he takes -50% damage from shock and coldsnap.
- Increase his physical resistance to be top 1 or 2 in the game.
- Get rid of the Pacifism charges, and the SP2 regen. Instead add a new ability which would allow him to regen all damage FROM HITS while he is under a DOT effect. - that is, he takes damage from the DOT effect (shock, coldsnap, incinerate, poison) but any hits he takes (Light, Medium, Heavy, Specials) will regen him for 110% of the damage from the hit (similar to Mr Sinister's ability with critical hits, but only while under a DOT effect).
- To balance this new ability, Groot is vulnerable to incinerate, taking 200% damage from all incinerate effects
- SP1 still deals a strong armour break, but also inflicts poison damage
- SP2 grants a permanent passive 20% fury (stacking 3 times)
- SP3 purifies all debuffs and regens 10% of max health per debuff purified over 5 seconds.
- Sig Ability increases his resistance to shock and coldsnap up to -99% damage. As well as increasing his regen from hits taken while under a DOT effect up to 175%.
With this, he is still a super simple champ, but he starts really living up to the Defensive Tank tag. Placing him on AW Defence he would basically be a wall, unless you bring someone who inflicts incinerate.
What do you guys think?
So I was thinking about Groot tonight, and wondering how I would buff him if I could.
I noticed that he is tagged as "Defensive: Tank", and I had an idea: what if instead of trying to rebuild him to be an offensive god, why not focus on the Defensive side of things. So with that in mind, here is my suggestion for Groot:
- Keep his full bleed immunity, but add in that he takes -50% damage from shock and coldsnap.
- Increase his physical resistance to be top 1 or 2 in the game.
- Get rid of the Pacifism charges, and the SP2 regen. Instead add a new ability which would allow him to regen all damage FROM HITS while he is under a DOT effect. - that is, he takes damage from the DOT effect (shock, coldsnap, incinerate, poison) but any hits he takes (Light, Medium, Heavy, Specials) will regen him for 110% of the damage from the hit (similar to Mr Sinister's ability with critical hits, but only while under a DOT effect).
- To balance this new ability, Groot is vulnerable to incinerate, taking 200% damage from all incinerate effects
- SP1 still deals a strong armour break, but also inflicts poison damage
- SP2 grants a permanent passive 20% fury (stacking 3 times)
- SP3 purifies all debuffs and regens 10% of max health per debuff purified over 5 seconds.
- Sig Ability increases his resistance to shock and coldsnap up to -99% damage. As well as increasing his regen from hits taken while under a DOT effect up to 175%.
With this, he is still a super simple champ, but he starts really living up to the Defensive Tank tag. Placing him on AW Defence he would basically be a wall, unless you bring someone who inflicts incinerate.
What do you guys think?
2
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