6.1.1 strategies and tips
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Hey guys,I was thinking to start act 6 now,and I need some tips for act 6.1.1,plz guide me which path is the best and other tips,this is my team-
1.5* awakened NF(R4)
2.5* awakened sparky(R4)
3.6* unawakened HT(R1)
4.5* unawakened claire(R4)
5.5* awakened shulk(R4)
any tips would be appreciated
1.5* awakened NF(R4)
2.5* awakened sparky(R4)
3.6* unawakened HT(R1)
4.5* unawakened claire(R4)
5.5* awakened shulk(R4)
any tips would be appreciated
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Comments
Also u give tips for UC bcoz I'm not UC,I'm pushing for UC gonna complete dark angel quest.
As for the Agent Venom path, we first have agent venom who is a big pain in the butt, (if u have a 5 star white magneto, u can get the passive stun), otherwise, just block and bait heavy, this fight could be painful
Red skull is fairly straightforward, just never hit into his block and make sure that your parries are on point, also, u might need to block some parts of specials which you will easily evade (due to the node so practice that)
Iron Patriot is fairly straightforward, and there is a nebula on energise I think, don't use any robots there and practice the evades without trigger no retreat
Sabertooth is a pain in the butt, put on boosters and use your highest damage dealers, also generally it is always better to block specials or any part to the opponent's combo rather than triggering no retreat , make sure you avoid double dash backs as much as possible
Of course, lastly practice a lot to get used to the node, I did 5 practice runs personally and was able to do it with minimum item cost after that
Side note, if u have a 5 star magik, then rank her up, she is really good here, u can just lock her opponent into the corner and not have to double dash back