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Problem with Variant 6 nodes



I know I’m not the only one with this issue, as I’ve talked to many other players and it happens to them as well. The node states villain attackers will cause reverse heal. It doesn’t say a chance, it says it will, as in it should do it every single time. But it only works maybe half the time. And sometimes, it reverses the opponent’s regen but doesn’t give you the passive regen. When will this be fixed?

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    Mace532Mace532 Posts: 29
    HI_guys said:

    Masteries like pacify and Magnetos magnetism reduce the chance of the node functioning

    How about the tech paths where parry is supposed to power drain and give a passive fury? That isn’t working correctly either using HB and Warlock.
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    Eb0ny-O-M4wEb0ny-O-M4w Posts: 13,764 ★★★★★
    Mace532 said:

    HI_guys said:

    Masteries like pacify and Magnetos magnetism reduce the chance of the node functioning

    How about the tech paths where parry is supposed to power drain and give a passive fury? That isn’t working correctly either using HB and Warlock.
    Pacify
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