**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

PUNISHER REWORK

PUNISHER REWORK

PREFIGHT ABILITY: you can choose 1 out of the 3 abilities shown
Rage stance: whenever the defender is above 1 bar of power punisher will passively gain indefinite fury buffs (max 4). each of them increases Punisher’s attack by 10 percent. when at the maximum and at 1 persistent charge ( which I will talk about in a second ) and you move back and hold block for 2.5 seconds you will passively gain furies ( maximum 10 ) when at the maximum move back and hold block for 1.5 seconds you will trade out those furies for ten armor breaks on the defender(that activate when you get another stack of furies) (each taking out 5% of the defender’s armor). when at the maximum and have 2 persistent charges move back and hold block for 2.5 seconds you will passively gain furies ( maximum 10 ) when at the maximum move back and hold block for 1.5 seconds the defender will passively gain armor breaks (that activate when you get another stack of furies) but you unlike with 1 revived combo you don’t lose your furies.
Combo revival: when you fire off your sp 3 you will lose all your combo but if you land 5 critical hits gain your combo back up to 25 hits and block five hits and hit into your opponents block 4 times you will get back your combo with 25 percent of added on to it. You will also gain persistent charges whenever your combo is revived (max 2 )(even though the max persistent charges is 2 it doesn’t stop you from reviving your combo more than twice!)
Shield: the defender is above 1 bar of power gain 5 armor ups ( each increasing armor by 10 percent). When at 1 persistent charge and at the maximum armor ups and start your five-hit combo and move back and hold block in the middle of the combo for 2.5 seconds gain 5 energy resists ( each resists energy attacks by 20 percent ) if you finish the five-hit combo gain 5 physical resist ( note: you keep the armor ups when you get physical resist or energy resist ). When at 2 persistent charges and at the maximum armor ups move back and hold block for 1.5 seconds gain 10 physical and energy resist (each increasing the resist by 20 percent.)
REGENERATION: regenerate 5 percent of your health whenever a buff is gained.

SIGNATURE ABILITY: when you are about to die gain and invincibility buff lasting 30 seconds also inflict a power burn debuff lasting 30 seconds when the invincibility is 15 seconds away from expiring punisher will gain a passive unstoppable and unblockable. When the powersting/invincibility expires punisher will die

Hope you liked my rework :D
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