**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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"Advancement" 7-hr events have vanished (again)
Magrailothos
Posts: 5,368 ★★★★★
Basically, what the title says.
There hasn't been an 'xxxxx Advancement' event in over a week. Can this be looked into?
They've been a lot more sparse since you guys updated the 'xxxxxx Combat' events to include bonus points for certain finishing moves.
I'm sure it's just a statistical issue that will happen occasionally because the Advancement events are now massively outnumbered, but could you look at tweaking the Algorithm a little? I'm sure you want lots of combat events for a fighting game; but you also want to discourage 'unhealthy' hoarding of crystals, yes?
Maybe a three-step algorithm where stage 1 is 'Type of Event': Combat (40%), Arena Wins (40%), Advancement (20%)
Stage 2: Set Class of event (Mutant, Skill, etc)
And stage 3 is where the finishing move is decided for 'Combat' Events
------
Thanks guys.
There hasn't been an 'xxxxx Advancement' event in over a week. Can this be looked into?
They've been a lot more sparse since you guys updated the 'xxxxxx Combat' events to include bonus points for certain finishing moves.
I'm sure it's just a statistical issue that will happen occasionally because the Advancement events are now massively outnumbered, but could you look at tweaking the Algorithm a little? I'm sure you want lots of combat events for a fighting game; but you also want to discourage 'unhealthy' hoarding of crystals, yes?
Maybe a three-step algorithm where stage 1 is 'Type of Event': Combat (40%), Arena Wins (40%), Advancement (20%)
Stage 2: Set Class of event (Mutant, Skill, etc)
And stage 3 is where the finishing move is decided for 'Combat' Events
------
Thanks guys.
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