"Advancement" 7-hr events have vanished (again)

Basically, what the title says.
There hasn't been an 'xxxxx Advancement' event in over a week. Can this be looked into?
They've been a lot more sparse since you guys updated the 'xxxxxx Combat' events to include bonus points for certain finishing moves.
I'm sure it's just a statistical issue that will happen occasionally because the Advancement events are now massively outnumbered, but could you look at tweaking the Algorithm a little? I'm sure you want lots of combat events for a fighting game; but you also want to discourage 'unhealthy' hoarding of crystals, yes?
Maybe a three-step algorithm where stage 1 is 'Type of Event': Combat (40%), Arena Wins (40%), Advancement (20%)
Stage 2: Set Class of event (Mutant, Skill, etc)
And stage 3 is where the finishing move is decided for 'Combat' Events
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Thanks guys.
There hasn't been an 'xxxxx Advancement' event in over a week. Can this be looked into?
They've been a lot more sparse since you guys updated the 'xxxxxx Combat' events to include bonus points for certain finishing moves.
I'm sure it's just a statistical issue that will happen occasionally because the Advancement events are now massively outnumbered, but could you look at tweaking the Algorithm a little? I'm sure you want lots of combat events for a fighting game; but you also want to discourage 'unhealthy' hoarding of crystals, yes?
Maybe a three-step algorithm where stage 1 is 'Type of Event': Combat (40%), Arena Wins (40%), Advancement (20%)
Stage 2: Set Class of event (Mutant, Skill, etc)
And stage 3 is where the finishing move is decided for 'Combat' Events
------
Thanks guys.
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