Falcon: Recon Shut Down/Cancel List (WIP)
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Currently weighting Flacon rank 3 decision.
Using a list originally posted by @Primerprime5 I've combined others to form the list below.
If you have more to add please do and if you find any that are incorrect please update. Thanks!
1) Nightcrawler- Falcon destroys Nightcrawler, but only when Locked-On. I've found that the best way to use him is to Lock Onto NC while he's in Nephty-whatever mode and force him into Swashbuckling Mode while on cooldown. Rinse and repeat, and NC will never evade.
2) Thing- Nothing new here, but still definitely worth a mention. Falcon's Lock-On prevents Thing from gaining Rock Stacks, and with an aggressive playstyle, you can easily push into Sp3 Range by the time it ends. The only downside is waiting for 8 seconds, but taunt-parrying usually stalls Thing long enough.
3) Carnage- Locking On right at the start of the fight before either Falcon or Carnage lands a hit doesn't allow the latter to activate any Symbiotic Buffs. It's an excellent way to prevent Carnage from quickly building up the Physical Resistance that makes him annoyingly tanky in longer fights.
4) Domino- This one surprised me. I didn't know Critical Failure is a Defensive Ability (and maybe I'm wrong and I just got very lucky without it triggering), but it doesn't activate when Falcon is Locked On. I've tested it around 2-3 times (activate Lock On and let Domino hit me), and it never triggers while Lock-On is active. If I'm right, then this is a definite game-changer.
5) Red Hulk- Falcon prevents Red Hulk from building Heat Charges, via both losing health and Sp1. I don't think I need to say anything else about this; Red Hulk becomes useless without Heat Charges, and this allows Falcon to tear him apart.
6) Korg- While Locked On, Korg's Rock Shield doesn't deal damage when striking into it, making Falcon another viable counter against him.
7) Electro- Similar to Korg, Lock-On doesn't allow Electro to deal back damage on being hit. The advantage Falcon has over other anti-Electro Champs (like IMIW, Gambit, etc.) is that it applies to all hits, making it less stressful to use him in such a scenario.
8) Nick Fury- The one that inspired me to come up with this post. Falcon doesn't allow Fury to build up Tactical Charges. This one actually scared me a tiny bit, as this actually means that Falcon will prevent Fury from reaching his full potential (especially in his second stage). Even Mutant Champs aren't as effective against Fury, and I'm still testing this out.
9) Magik limbo has not taken health from me
10) MODOK autoblock
11) Spiderverse evades
12) Electra AA reduction
13) Mr.Fantastic evade
14) Mephisto Regen
15) Emma Frost inverted controls
16) Killmonger reverb
17) Mixmaster node
Using a list originally posted by @Primerprime5 I've combined others to form the list below.
If you have more to add please do and if you find any that are incorrect please update. Thanks!
1) Nightcrawler- Falcon destroys Nightcrawler, but only when Locked-On. I've found that the best way to use him is to Lock Onto NC while he's in Nephty-whatever mode and force him into Swashbuckling Mode while on cooldown. Rinse and repeat, and NC will never evade.
2) Thing- Nothing new here, but still definitely worth a mention. Falcon's Lock-On prevents Thing from gaining Rock Stacks, and with an aggressive playstyle, you can easily push into Sp3 Range by the time it ends. The only downside is waiting for 8 seconds, but taunt-parrying usually stalls Thing long enough.
3) Carnage- Locking On right at the start of the fight before either Falcon or Carnage lands a hit doesn't allow the latter to activate any Symbiotic Buffs. It's an excellent way to prevent Carnage from quickly building up the Physical Resistance that makes him annoyingly tanky in longer fights.
4) Domino- This one surprised me. I didn't know Critical Failure is a Defensive Ability (and maybe I'm wrong and I just got very lucky without it triggering), but it doesn't activate when Falcon is Locked On. I've tested it around 2-3 times (activate Lock On and let Domino hit me), and it never triggers while Lock-On is active. If I'm right, then this is a definite game-changer.
5) Red Hulk- Falcon prevents Red Hulk from building Heat Charges, via both losing health and Sp1. I don't think I need to say anything else about this; Red Hulk becomes useless without Heat Charges, and this allows Falcon to tear him apart.
6) Korg- While Locked On, Korg's Rock Shield doesn't deal damage when striking into it, making Falcon another viable counter against him.
7) Electro- Similar to Korg, Lock-On doesn't allow Electro to deal back damage on being hit. The advantage Falcon has over other anti-Electro Champs (like IMIW, Gambit, etc.) is that it applies to all hits, making it less stressful to use him in such a scenario.
8) Nick Fury- The one that inspired me to come up with this post. Falcon doesn't allow Fury to build up Tactical Charges. This one actually scared me a tiny bit, as this actually means that Falcon will prevent Fury from reaching his full potential (especially in his second stage). Even Mutant Champs aren't as effective against Fury, and I'm still testing this out.
9) Magik limbo has not taken health from me
10) MODOK autoblock
11) Spiderverse evades
12) Electra AA reduction
13) Mr.Fantastic evade
14) Mephisto Regen
15) Emma Frost inverted controls
16) Killmonger reverb
17) Mixmaster node
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