Units Man (Spotlight ) π Shall we have Him one Day ?
Player1994
Member Posts: 793 β
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-Superiour Class
Sig Ability : Passive /Milk The Whales
Units Man Gains 1 Attack Point For Each Unit The Player currently Have with each combo Hit Up To 25k Units .
100% Of Combo Gained Presists Between Fights .
Pocket Destructions (Passive Always Active ) :
-0 Units : -100% Ability Accuracy/Armor/Block Profiency/
-100 Units : Unit Man Feels The power of units So he has all his State Back
to Normal
-Opennents Start Fight With 1000Units
-Burn 1 Unit/Per Hit Up to 1000 (Unit-Man Abilities are Based on the Units Combo He Burns
-Landing A Special Rolls a dice 1.2 or 3 numbers Refers to Special Attacks
Getting the last Number you had (Gain 100 Units ) Getting a Different Number (loose 25Units) Opposite For Opennents Gainaing 100 If u Get bad dices / loose 50 If u get Right dice
250u Ignore All Reflected Damages
500u Gain A Random Buff At Each Hit Up to 5 - 5sec
750u All Special Attacks Are Unblockable
1k Directly Stack 999 Combo into Presistant Combo
Safeguard Preventing Units Loss/Each hit Drains an Additional
25Unit
Sp1 : Whalet Drain
Unit Man fires A Very Strong Projectile Toward the enemy Making them Suffer a unit Drain Passive for 10secondes
Each hit landed Drains the enemy Units by an additional 10
Gains up to 10k Critcial Rate Based on How much Units your Combo has
sp2: Cash Grab
Unit Man Unleashes A Vague Of Rare Crystals Toward the Enemy Making Them Unable To Stop Spending πππ
Unblockable / True Accuracy / Can't Be Dexed (max 40% Health)
Deals 0.1% Extra instant Shock Damage for each unit the opennents lacks
Drains all Power + 2 units per 1% power drained
Sp3 :
Units Man Punishes Player's who Break the Game t.o.s Giving Them Negative Credits unhabiting them from using unitsππππ
Negative Units Passive 25secondes : -5000 units
All Of Units Man Abilities Are Based On opennents 5k instead of 1k so Damage is mutiplayed by 5x For Each of his Abilities
Sig Ability : Passive /Milk The Whales
Units Man Gains 1 Attack Point For Each Unit The Player currently Have with each combo Hit Up To 25k Units .
100% Of Combo Gained Presists Between Fights .
Pocket Destructions (Passive Always Active ) :
-0 Units : -100% Ability Accuracy/Armor/Block Profiency/
-100 Units : Unit Man Feels The power of units So he has all his State Back
to Normal
-Opennents Start Fight With 1000Units
-Burn 1 Unit/Per Hit Up to 1000 (Unit-Man Abilities are Based on the Units Combo He Burns
-Landing A Special Rolls a dice 1.2 or 3 numbers Refers to Special Attacks
Getting the last Number you had (Gain 100 Units ) Getting a Different Number (loose 25Units) Opposite For Opennents Gainaing 100 If u Get bad dices / loose 50 If u get Right dice
250u Ignore All Reflected Damages
500u Gain A Random Buff At Each Hit Up to 5 - 5sec
750u All Special Attacks Are Unblockable
1k Directly Stack 999 Combo into Presistant Combo
Safeguard Preventing Units Loss/Each hit Drains an Additional
25Unit
Sp1 : Whalet Drain
Unit Man fires A Very Strong Projectile Toward the enemy Making them Suffer a unit Drain Passive for 10secondes
Each hit landed Drains the enemy Units by an additional 10
Gains up to 10k Critcial Rate Based on How much Units your Combo has
sp2: Cash Grab
Unit Man Unleashes A Vague Of Rare Crystals Toward the Enemy Making Them Unable To Stop Spending πππ
Unblockable / True Accuracy / Can't Be Dexed (max 40% Health)
Deals 0.1% Extra instant Shock Damage for each unit the opennents lacks
Drains all Power + 2 units per 1% power drained
Sp3 :
Units Man Punishes Player's who Break the Game t.o.s Giving Them Negative Credits unhabiting them from using unitsππππ
Negative Units Passive 25secondes : -5000 units
All Of Units Man Abilities Are Based On opennents 5k instead of 1k so Damage is mutiplayed by 5x For Each of his Abilities
25
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