What’s so good about Venom?
Ahoy_Ladies
Member Posts: 10 ★
I recently pulled a 5* venom, and I see that on seatin’s teir list, he’s listed as Solid God tier. I’ve been playing around with him on RoL, and I don’t see what’s so good about him. Can someone please help me understand, and should I replace my storm pyramid x with him on my team?
Post edited by Kabam Porthos on
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Spider champ evade counter.
True Strike if opponent is below 18% health (IMIW counter).
Can activate indefinite armor up buff (havok counter).
Buffed up counter.
Immune to power drain against tech champions.
Stack bleed debuffs.
Nullify-regen buffs on sp1
Doesn't need to be awakened.
Add if I missed anything.
Best Spidey counters. Very satisfying to use in incrusions, cav difficulty and general questing(sometimes).
Even though I barely use him now a days, he gets work done if you bring him.
Storm x is niche champ as well and useful in some annoying situations. But venom is just fun to use.
They are fairly basic but all of them are handy in many different areas. A great everyday quester as well as good for some trickier matchups.
True strike at 18% of enemy
Many buffs which counters many parts of game like buffed up, Havoc match up
Solid damage output
Good for variants
Good for burden of might if there is tech champ cuz tech can't power drain him
Regen on sp 1 by nullifying
Tanky
Stacks good bleeds
Armor break
Does not need Sig ability
My 5/65 is awesome and use him in Aq map 5
Nope
Boomslang snake has the deadlist venom on earth
Unfortunately, ROL is not the best place to test his best features. When not awakened, he can have upto 7 indefinite buffs, non expiring ones, which can be a armor up, physical resistance, fury, precision or cruelty.
Armor breaks on heavies quite long, also switches the most recent buff with one of the other (among the 5 buffs) . Nullify on sp1 to regen health, so helps to get health back even if clipped by one or 2 hits sometimes. Spider-verse tagged champs cannot evade him, until he has the klyntar buff, the buff that generates the other buffs. True strike when opponent is below 18%, decent bleeds on crits. He's a well-rounded champ for all content until 5.2 IMO. He maybe useful after that to, but i say 5.2 because that's where I am and i have used him all the way from 5.1 . There is no specific rotation for him, it depends on who you fight against.
Congrats on having him. If i had missed anything, i hope @Fluffy_paws can give you more info. He/She was hunting him for a long time, so they must really know how good Venom is better than me.
Heavy attacks cause armor break
Sp1 eats buffs on the opponent and heals Venom at the same time.
Sp2 is great if you’re against a bleed immune champ, it converts his genetic memory buffs into furies.
Power burn and power drain immunity with kylntar buff up against tech champs.
Spiderverse heroes can’t evade him
When the opponent has 18% health or less he gains truestrike and his specials are unblockable.
He’s Venom.
Pretty much everything that’s been said already. He’s a great champ, very useful, one of my faves, he has great utility and good damage. Not sure where you are in the game but I used him all the way through hitting cavalier. Not sure how good he is after that, great for most variants too. Venom > Storm px for sure.
Mini Detail Rant on Matchups: With All Champions you'll have a couple Small Things that will make them a bit less effective but still usable, then 2 or 3 Big Things that could totally shut them down, Venom does not have any real common Big Shut Down Matchups. If the Enemy has a Nullify Aura you still got the Very Common Bleeds, in a Bleed Immune matchup you can focus on Cruelty Buffs and just down the Enemy with those Big Yellow Numbers everyone loves, if there's a Recoil Fight then ignore Furies+Cruelties and go for only Precision to quickly melt the Enemy and take not as much damage back then in a later fight Heal with the Sp1, and so on, my point is there's only a Very Few Set of Specific Circumstances where he is Completely shut down and it takes a group of things in each circumstance (for example Morningstar who's Bleed Immune Mystic with a node that let's her Passively Nullify) and it's not like you'll run into them in every quest.
One thing I think no one has mentioned is he doesn't Need any Synergies, there's some that will make him even better yes but he doesn't rely on them, you can slot him in any team with a spare spot and you're good to go.
Strengths aka Buffs
Venom is the King of buffs. He starts off with his Klyntar mutation buff. He basically needs this buff to be useful. It can be nullified or removed by incinerate.
This buff generates more buffs. Armour, Physical Resist, Creulty, Precision, Fury.
An unduped Venom will start with 1 buff and gain 1 buff every 9 seconds.
If you get a trash (armour, physical resist) buff, use the heavy to reroll it. (The heavy attack also gives opponent an armour break - no phase for Ghost, bye Diamond form for Emma.)
Armour Up buff is not trash when fighting Havok. You NEED it. Otherwise when you bleed Havok, RIP.
I try to stack as many cruelty and precision as possible because crits apply bleeds and more bleeds = more damage.
If you get a stack of bad buffs, the sp2 converts all buffs to fury buffs. Then you can start again.
If you've got good buffs, only use it to end the fight. Otherwise you gotta build buffs again.
When he reaches his max buffs I usually go for sp3, he gets 5% damage per buff.
My favourite special is the sp1. He om noms enemy buffs and gains health. Each strike has 55% chance and he has like 3 strikes so it's pretty reliable. However, I think it does count as a nullify so it sucks against Mystic Ward or nullify resistance (like Angela with her sig I guess). He can om nom Colossus' armour buffs though.
Good buffs: sp1 until max buffs (7) then sp3.
His Klyntar buff gives him immunity to power drain from tech champs. Vision's sp 1 and 2 don't do any damage.
If you hit Red Skull's block you don't lose power but you still take the direct damage. Spiders can't evade him. He has a higher chance to apply bleeds to hero champs.
When the opponent reaches 18% health, Venom gains True Strike and Unblockable specials. This (the last time I checked) doesn't kick in if the opponent drops to or below 18% during the special. But it's great for IMIW's last 15%.
- Warlock
Warlock's Infection lasts 20 seconds. But it decreases by 6 secs for every unique buff on the opponent. Venom can easily have 4 unique buffs. That's 24 seconds decreased duration.
Additionally, he can om nom or break Warlock's armour.
-Annihilus
This fool has a Control rod buff. Om nom.
As the King of buffs, Rich get richer is quite nice for him.
Weaknesses
Watch out for certain champs that punish you for applying bleeds. They're unavoidable.
Elsa degens him. Cable degens him, Abomination poisons him. Omega gains death field and he dies.
BWCV is a double bad matchup because she'll gain power from the bleeds AND she'll nullify a lot of his buffs.
Any node that inflicts Incinerate. You can use him against Sunspot and stuff, he's fine but if you get hit, you lose the Klyntar Buff. But not the generated buffs. So it comes back 9 seconds after the incinerate falls off. Buffet. Pilfer nodes. Bad
Symbiote Supreme.
and then the rest of the mystic class that nullify without you getting hit. Man-Thing applies his weird buffs and nullifies on Contact. I think this counts when venom parries/hits him. So he gets poisoned. I use Hype sometimes against him but Hype is poison immune so I'm not too sure. Just avoid Man-Thing. And Longshot.
He honestly works for most non mystics and non buff-punishing nodes. He doesn't need syngery. He gives himself 4% extra health (and other symbiotes), gains 1 extra buff with Carnage, 20% bleed duration with Sym, some extra power gain and crit rate with DH, GR. Nothing he needs.