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**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
Protect mechanics

Can someone smarter than me please clarify protect mechanics?
If there are attack increases, do they count towards the dmg cap (if you're using a small champ vs big champ)? Or does it count as "base attack" hence not affecting protect mechanics at all?
The attack increases I'm talking about are:
- atk boost
- masteries that provide an atk increase mid-fight (assassin's and courage)
- masteries that provide a permanent atk increase (strength/greater strength/suicides)
- synergies
I'm assuming everything that makes you start fights at a certain atk value won't count towards exceeding the dmg cap, but ones that trigger mid-fight will, but just wanted to confirm.
If there are attack increases, do they count towards the dmg cap (if you're using a small champ vs big champ)? Or does it count as "base attack" hence not affecting protect mechanics at all?
The attack increases I'm talking about are:
- atk boost
- masteries that provide an atk increase mid-fight (assassin's and courage)
- masteries that provide a permanent atk increase (strength/greater strength/suicides)
- synergies
I'm assuming everything that makes you start fights at a certain atk value won't count towards exceeding the dmg cap, but ones that trigger mid-fight will, but just wanted to confirm.
Post edited by Kabam Ahab on
0
Comments
I am more confused at your confusion than you are confused at this mechanic. Give a specific example if you are still confused.
Sounds like the node you are referring to is safeguard (defender can't lose more than 1% hp per hit or similar wording).
I am referring to the protect defense tactic in alliance war where it triggers when the attacker deals more than 300% of their base attack.