Cosmic ghost rider
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So after recently pulling him I've been testing him out doing the sp3/sp2 rotation. And once I've launched sp3 I'm throwing a medium ending combo/parry then light ending to get the power gain/parry/heavy/sp2. Is this the right way? I've read that you need to wait till the damnation ends to fire off the sp2..
Curious as to what you've found is the best rotation.
Basically can you explain to me like I'm 5 how to use cgr (can't believe I've just said lmao, I took a break recently and come back feeling like a noob)
Thanks in advance.
Curious as to what you've found is the best rotation.
Basically can you explain to me like I'm 5 how to use cgr (can't believe I've just said lmao, I took a break recently and come back feeling like a noob)
Thanks in advance.
Post edited by Kabam Porthos on
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Comments
For easy fights I just MLLLM, MLLLL, MLLLM, Parry-ChargeHeavy+Special, Beatdown. No dexing, of course.
For tougher fights I build to 5 judgements before sp3 via MLLLM, MLLLL, SP1, a Dex, and a heavy charge - then I sp3. I then do the normal sp2 rotation. With 5 Judgements, the Fury is super long.
Your Judgements won't clear until Damnation is up, so generally it'll be over by the time you hit sp2. You'll wanna always have at least 3 Judgements up before you fire sp2/3 so Damnation procs and your cycle can continue. (Damnation procs at 5 Judgements)
he did some nice numbers too
MLLLM (vigilance), MLLLL (power gain), dex (precision) and sp1 (unblockable and cruelty). That puts you at 5. So then you parry the opponent, and since they’re power locked, you can spam heavy in the corner. This works because when you’re at 5 judgements and have the power lock (or damnation up), any further buffs you trigger won’t trigger a corresponding judgement. That means you can trigger multiple of that buff during that time.
Since aptitude increases the potency of fury, cruelty, armour and precision buffs, it makes your other buffs get quite a nice boost in potency. After triggering all those aptitude buffs and judgements resetting, you can trigger vigilance and power gain and then go for a heavy cancel into sp2. The aptitudes will last incredibly long since they were triggered when 5 judgements were active, granting over double duration on those aptitudes so you can fit those huge special attacks in.