doom cycle
ProximaMidnight_8
Member Posts: 285 ★★
I recently just pulled 5 star doom after defeating 6.2 champion and im super excited. However, everyone is referencing the doom cycle and I know the basics but I still don't have it down. anyone know the perfect doom cycle?
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Comments
2) Get your opponent to two bars of power
3) Use SP3
4) MM LLLMM into SP1
5) For short fights use SP2 after SP1. But for long fights, you want to get two fury buffs with another SP3. So, after using SP1, re-parry the second or third hit, then MLLLH. You should have three bars of power.
6) Use SP3
7) MM LLLMM into SP1, then SP2
https://youtu.be/-YTKwWBjCno
He gets much easier to rotate if the opponent has buffs, and you have Mystic Dispersion.
Don't get too hung up on achieving the double Fury. Most of the time you don't need it.
Then launch your sp3. This will refresh your aura and grant you a fury. Coming out of the sp3, opponent is stunned. The combo you wanna do is M (can use a light attack in the middle of the mediums, although not necessary) M, LLLMM. To reiterate its M(L)MLLLMM. This gives you enough power to launch an sp1, and the opponent should be on 3 bars of power. After throwing your sp1, you’ll steal their power, so they’ll be close to 2 bars but just under. You’ll be at an sp2. This is the point where you choose based on fight length.
1) shorter fights. Throw the sp2. The aura makes it unblockable, and the fury from the sp3 makes the sp2 hit very hard.
2) Longer fights. Hold block after throwing that sp1, and reparry. Then do MLLLH combo to push you to an sp3, and them to above 2 bars of power. You can see the repetition. Throw the sp3 again.
Then do the same as before. MMLLLMM sp1, then throw unblockable sp2. The second sp3 grants an additional fury, so your sp2 hits even harder than with just 1 fury.
3) other. This is when you don’t really wanna use an sp2. So instead, you can keep them in the ‘doom cycle’. Basically do the same thing as the previous one, but never use an sp2. So, you’d do:
Reparry, MLLLH combo, sp3, MMLLLMM, sp1, reparry, MLLLH combo, sp3, repeat. this is great for locking down the opponent. It sacrifices a bit of damage since you aren’t using your sp2, but it’s quite safe and is good for a lot longer matchups, or those that are incinerate immune or something, as it just locks them out of doing anything other than hitting your block. It’s really quite effective.
If you need clarification on anything, @ProximaMidnight_8, please don’t hesitate to let me or other people know.