Civil Warrior has the potential to be one of the hardest hitting Champs
BitterSteel
Member Posts: 9,264 ★★★★★
I thought I’d try and build some hype on Civil Warrior’s buff, as a player with a 6* version and a tech t5cc, I would be ready to r3 him next week, but I’ll spend time testing and making sure he’s as good as I think he is going to be.
I am not expecting Civil Warrior to be CGR game breaking levels, he will require a lot of skill and potentially stressful ramp up, but his utility is there, and I have run the numbers, and by my estimation he is going to hit HARD. He’s gonna be insane for long content, and really great for Act 7 type.
So onto the numbers, Civil Warriors attack value is going to remain the same, that means it’s pretty easy to work out what his attack value is likely going to be. I’m going to work out how hard he hits as an R3. So, fury buffs in this game are additive, that means they are not subject to diminishing returns. If you have 10 furies adding 100 attack, you get 1000 attack total.
Furies also increase your damage linearly, If your champion hits for 50 damage before the furies and the furies provide a new attack rating 2 times higher, then your 50 damage hit will be 100 now. I know this may seem obvious to some, but not everyone knows how attack works.
So as an R5 Civil Warrior (from the spotlight info) will have 2301 attack at base, plus 50*276.12 attack from the furies this will give him a beefy 16107 attack rating. This is an attack rating 7 times higher than base.
So for an R3, you will have a total attack after furies (assuming the same 7 times larger) of 2965*7=20755. After doing a bit of testing with Falcon, who has an identical Crit damage rating as Civil Warrior at R3 both with 756, I worked out that Falcon’s light hits are 20.2% of his attack when they don’t crit, 59.6% of his attack when they do crit, and his medium hits are 31.5% of his attack when they don’t crit, and 93.0% when they do crit.
It’s now quite simple to take these percentages and show that Civil Warrior at R3 with 50 furies will be doing around 4190/12,370 damage on light attacks no crit/crit. And he will be doing about 6540/19,300 damage on medium attacks. That is absolutely nutty damage, and not taking into account masteries. Aegon R3 with suicides 999 combo does 18k damage on his medium in Seatin’s rank up video (without heavy trick), Ghost R3 with suicides and 2 furies does 12k damage at the start of the fight, Corvus R3 with suicides does 12k at max charge and class advantage. This is just for reference, not to say Civil Warrior will be as good as them, Civil Warrior will have a much harder ramp up of course.
Now I know a lot of people will be making the point that his gameplay will be stressful, and I agree, but I don't believe it will be as bad as it appears. I think his optimal damage rotation will be spamming Sp1, making him a suicides unfriendly champion. This is because you get 1 armour buff per combo, and 4 from an Sp1, dashing back and holding block then refreshes furies and adds 1 more per armour buff.
The good thing about civil warrior, is that his specials pause armour for 20 seconds, meaning that you will likely have close to 100% uptime on an armour, the only time you won’t is when you’ve just refreshed furies, and then you’re 12 seconds and one combo away from an armour. What I think you’re gonna want to do, is only use your Sp1 when you are a couple hits away from your Sp2, why? So, you can play aggressive and if the opponent doesn’t use their special you can push them to sp3, use your sp2 and refresh your furies. This will cost you a bit of ramp up time, as you won’t be able to use Sp1.
I think this is also where his utility and signature ability come in. You need every opportunity to hold block and refresh furies, and sometimes your opponent isn’t going to throw their special when you need them to. You’re gonna want to refresh your furies at every opportunity, this is where his sig is useful, sometimes you’ll want to block an opponent special to refresh your furies and the damage reduction will help a hell of a lot. Also if you do push them to Sp3, hold block to make them less likely to throw it, and since you're gonna be holding your sp1 until nearly the sp2, you should be about a combo away from power burning them. If they use their Sp3 you're blocking, and the sig will reduce the damage of it.
So I took Civil Warrior against Winter Soldier and wanted to see how many combo’s/specials it would take to get him to max ramp up. Assuming you dash back and refresh every single armour buff you trigger (which doesn’t sound too bad), you would take 18 Combo’s and 8 Special 1’s. That gets you exactly 50 armour up buffs in the fight over 98 hits. That really isn’t too bad of a ramp up considering in abyss, you would then have about 120 hits of insane damage, I think he easily has the potential to solo abyss fights.
The issue with all of this is the playstyle, he has the potential, it’s clear. But 12 seconds is not a long time in a fight, and furies could easily fall off if you bait specials for too long. I took Civil Warrior to RoL and just set a 12 second loop timer that beeped me every time it hit 12, when that happened or just before, I dashed back and held block for a bit. It didn’t seem too bad, entirely possible but admittedly stressful in harder fights.
So that about wraps it up for me, I think it’s pretty obvious his damage is there, but is it practical? I’m not sure. I hope so, and I’ll almost definitely be taking him up to r2 for his power control and his immunity to nullify and stagger, that’s fun and useful. I am not sure about how practical he will be, and nobody will know until we start using him. I’m not saying rank him up right now, but I love the idea of how Civil Warrior has a stressful seeming playstyle refreshing furies, but Kabam have given him several pieces of utility to make that less difficult to accomplish, whether it's reducing special damage to refresh while blocking them, power control to stop stay aggressive, or pausing armours to ensure you can almost always refresh.
Civil Warrior seems awesome, I can’t wait to start testing him and hopefully I’ll have a new R3 soon!
I am not expecting Civil Warrior to be CGR game breaking levels, he will require a lot of skill and potentially stressful ramp up, but his utility is there, and I have run the numbers, and by my estimation he is going to hit HARD. He’s gonna be insane for long content, and really great for Act 7 type.
So onto the numbers, Civil Warriors attack value is going to remain the same, that means it’s pretty easy to work out what his attack value is likely going to be. I’m going to work out how hard he hits as an R3. So, fury buffs in this game are additive, that means they are not subject to diminishing returns. If you have 10 furies adding 100 attack, you get 1000 attack total.
Furies also increase your damage linearly, If your champion hits for 50 damage before the furies and the furies provide a new attack rating 2 times higher, then your 50 damage hit will be 100 now. I know this may seem obvious to some, but not everyone knows how attack works.
So as an R5 Civil Warrior (from the spotlight info) will have 2301 attack at base, plus 50*276.12 attack from the furies this will give him a beefy 16107 attack rating. This is an attack rating 7 times higher than base.
So for an R3, you will have a total attack after furies (assuming the same 7 times larger) of 2965*7=20755. After doing a bit of testing with Falcon, who has an identical Crit damage rating as Civil Warrior at R3 both with 756, I worked out that Falcon’s light hits are 20.2% of his attack when they don’t crit, 59.6% of his attack when they do crit, and his medium hits are 31.5% of his attack when they don’t crit, and 93.0% when they do crit.
It’s now quite simple to take these percentages and show that Civil Warrior at R3 with 50 furies will be doing around 4190/12,370 damage on light attacks no crit/crit. And he will be doing about 6540/19,300 damage on medium attacks. That is absolutely nutty damage, and not taking into account masteries. Aegon R3 with suicides 999 combo does 18k damage on his medium in Seatin’s rank up video (without heavy trick), Ghost R3 with suicides and 2 furies does 12k damage at the start of the fight, Corvus R3 with suicides does 12k at max charge and class advantage. This is just for reference, not to say Civil Warrior will be as good as them, Civil Warrior will have a much harder ramp up of course.
Now I know a lot of people will be making the point that his gameplay will be stressful, and I agree, but I don't believe it will be as bad as it appears. I think his optimal damage rotation will be spamming Sp1, making him a suicides unfriendly champion. This is because you get 1 armour buff per combo, and 4 from an Sp1, dashing back and holding block then refreshes furies and adds 1 more per armour buff.
The good thing about civil warrior, is that his specials pause armour for 20 seconds, meaning that you will likely have close to 100% uptime on an armour, the only time you won’t is when you’ve just refreshed furies, and then you’re 12 seconds and one combo away from an armour. What I think you’re gonna want to do, is only use your Sp1 when you are a couple hits away from your Sp2, why? So, you can play aggressive and if the opponent doesn’t use their special you can push them to sp3, use your sp2 and refresh your furies. This will cost you a bit of ramp up time, as you won’t be able to use Sp1.
I think this is also where his utility and signature ability come in. You need every opportunity to hold block and refresh furies, and sometimes your opponent isn’t going to throw their special when you need them to. You’re gonna want to refresh your furies at every opportunity, this is where his sig is useful, sometimes you’ll want to block an opponent special to refresh your furies and the damage reduction will help a hell of a lot. Also if you do push them to Sp3, hold block to make them less likely to throw it, and since you're gonna be holding your sp1 until nearly the sp2, you should be about a combo away from power burning them. If they use their Sp3 you're blocking, and the sig will reduce the damage of it.
So I took Civil Warrior against Winter Soldier and wanted to see how many combo’s/specials it would take to get him to max ramp up. Assuming you dash back and refresh every single armour buff you trigger (which doesn’t sound too bad), you would take 18 Combo’s and 8 Special 1’s. That gets you exactly 50 armour up buffs in the fight over 98 hits. That really isn’t too bad of a ramp up considering in abyss, you would then have about 120 hits of insane damage, I think he easily has the potential to solo abyss fights.
The issue with all of this is the playstyle, he has the potential, it’s clear. But 12 seconds is not a long time in a fight, and furies could easily fall off if you bait specials for too long. I took Civil Warrior to RoL and just set a 12 second loop timer that beeped me every time it hit 12, when that happened or just before, I dashed back and held block for a bit. It didn’t seem too bad, entirely possible but admittedly stressful in harder fights.
So that about wraps it up for me, I think it’s pretty obvious his damage is there, but is it practical? I’m not sure. I hope so, and I’ll almost definitely be taking him up to r2 for his power control and his immunity to nullify and stagger, that’s fun and useful. I am not sure about how practical he will be, and nobody will know until we start using him. I’m not saying rank him up right now, but I love the idea of how Civil Warrior has a stressful seeming playstyle refreshing furies, but Kabam have given him several pieces of utility to make that less difficult to accomplish, whether it's reducing special damage to refresh while blocking them, power control to stop stay aggressive, or pausing armours to ensure you can almost always refresh.
Civil Warrior seems awesome, I can’t wait to start testing him and hopefully I’ll have a new R3 soon!
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Comments
Thanks lad
I think his sig is quite useful, the reduction of special attacks while blocking including sp3 is a super useful niche utility nobody else really has. So it’ll be really interesting to see what difference that makes
The testing begins!
I like that you can dash back, parry, and your timer to refresh takes place during the parry stun, so no block damage if you play well
His damage is really promising, critting really hard for a short damage build up.
The fury timer is the tiniest bit short, but it’s not impossible by any means, I really like the first impression.
Only problem I see are scenarios like biohazard.... You can prevent it with the armour but you can't convert them to fury so you lose all the damage....
Additionally, I think that armor should reduce bleed and poison potency, rather than ability accuracy. This would make him quite good with suicides.
But he looks a lot better than he was before, so I'll take it.
I like the challenge he brings and I feel there’s a lot of pay off.
And it’s not like Aegon or G2099 where if you lose your combo/furies you feel i like you’re back at the start. In long fights another 30-40 hits and you’ll be back to hitting like a truck
If you need to bait out a special, if you dex 5 times then you can refresh your furies. It's tight sometimes, but much easier than expected
Not saying it doesn’t require a bit of concentration, but it isn’t that hard, either