**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
What are your original Side Quest Ideas?
Felix33
Posts: 47 ★
I know it is unrealistic to expect something new and original each month.
But I also feel like it is mostly just regular fights with not so unique node combinations. The only new thing is a new intricate method of getting the reward.
For example, I had this idea where fights could take place in a smaller/shorter platform. Like a cage fight. You can't really back away much and you have to dex (or block) all aspect of special attacks even non-projectiles.
To be fair, a couple of months ago there was a "root" mechanic in a side event which was new and I appreciated it. But, as far as I know, we didn't see it again.
So what are your original side quest ideas or node combinations?
But I also feel like it is mostly just regular fights with not so unique node combinations. The only new thing is a new intricate method of getting the reward.
For example, I had this idea where fights could take place in a smaller/shorter platform. Like a cage fight. You can't really back away much and you have to dex (or block) all aspect of special attacks even non-projectiles.
To be fair, a couple of months ago there was a "root" mechanic in a side event which was new and I appreciated it. But, as far as I know, we didn't see it again.
So what are your original side quest ideas or node combinations?
0
Comments
I like the idea of having to build your roster away from the meta, and this is a good way of doing that
Like a David & Goliath node that gives #S champions extra attack against #XL champs
Or comic accurate stuff like giving #Avengers an advantage against #Villains
You know, stuff along those lines
There could also be a ramp-up feature in-quest. Not necessarily damage ramp up like aegon but more heroes/villians/etc. you beat, you gain some unique buffs (maybe even their abilities)
They gave us a 1-star Symbiod pet to "look after". It had some insane abilities and buffs.
https://www.youtube.com/watch?v=THCAY-nPXKY&ab_channel=SeatinManofLegends
But on topic, yeah i would appreciate quests where you benefit from using certain tagged champs. I think the cav eq is pretty fun because you don't use the 5 same champs for almost every quest but have to switch around a bit. 7.1 also manages that pretty well, almost every lane prefers a different champ setup